Replies: 2 comments
-
|
Side note, I spent three days debugging my app trying to figure why texture was not showing up (it shows later when I interact with my scene, f.e. move the camera which requires redraw and finally the texture shows). I thought it must've been an issue in my code, but then I finally went back in ProjectedMaterial and discovered that A |
Beta Was this translation helpful? Give feedback.
-
|
Looks like Mugen doesn't want the feature for some unexplained reason other than "this is in the wrong direction", and I keep being disappointed with Three.js management. 🤷 |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
This would eliminate the need for the
setIntervalhack:mrdoob/three.js#24145
Unfortunately there currently is no other way than with polling. But it causes the issue I described there if the app does not have an infinite render loop.
Please upvote that change. 🙏 Then we can simply replace
addLoadListenerusage with:Beta Was this translation helpful? Give feedback.
All reactions