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TilesetGenerator.lpi
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131 lines (131 loc) · 3.6 KB
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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<General>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="TilesetGenerator"/>
<Scaled Value="True"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
<XPManifest>
<DpiAware Value="True"/>
<TextName Value="ChipsyBits.TilesetGenerator.TilesetGenerator"/>
<TextDesc Value="Generador de tileset y tilemap"/>
</XPManifest>
<Icon Value="0"/>
</General>
<BuildModes Count="2">
<Item1 Name="Debug" Default="True"/>
<Item2 Name="Release">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="TilesetGenerator"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
</Debugging>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
</Item2>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
<UseFileFilters Value="True"/>
</PublishOptions>
<RunParams>
<FormatVersion Value="2"/>
<Modes Count="0"/>
</RunParams>
<RequiredPackages Count="1">
<Item1>
<PackageName Value="LCL"/>
</Item1>
</RequiredPackages>
<Units Count="4">
<Unit0>
<Filename Value="TilesetGenerator.lpr"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="u_main.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="frmMain"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
<UnitName Value="u_Main"/>
</Unit1>
<Unit2>
<Filename Value="u_about.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="frmAcerca"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
<UnitName Value="u_About"/>
</Unit2>
<Unit3>
<Filename Value="u_settings.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="frmConfig"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
<UnitName Value="u_Settings"/>
</Unit3>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="TilesetGenerator"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>