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tests.c
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124 lines (112 loc) · 2.52 KB
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#include "bowling.h"
//TODO PLENOS
void all_strikes(int pinsknocked[NUM_ROUNDS][3])
{
int i = 0;
while (i < NUM_ROUNDS - 1)
{
pinsknocked[i][0] = 10;
pinsknocked[i][1] = 0;
pinsknocked[i][2] = 0;
i++;
}
pinsknocked[NUM_ROUNDS - 1][0] = 10;
pinsknocked[NUM_ROUNDS - 1][1] = 10;
pinsknocked[NUM_ROUNDS - 1][2] = 10;
}
//TODO FALLOS O CEROS
void all_loses(int pinsknocked[NUM_ROUNDS][3])
{
int i = 0;
while (i < NUM_ROUNDS)
{
pinsknocked[i][0] = 0;
pinsknocked[i][1] = 0;
pinsknocked[i][2] = 0;
i++;
}
}
//SIEMPRE TIRA 1 BOLO
void always_one(int pinsknocked[NUM_ROUNDS][3])
{
int i = 0;
while (i < NUM_ROUNDS)
{
pinsknocked[i][0] = 1;
pinsknocked[i][1] = 1;
pinsknocked[i][2] = 0;
i++;
}
}
// TIRA 3 BOLOS EN 10 LANZAMIENTOS Y 0 BOLOS EN OTROS 10 LANZAMIENTOS
void ten_times_three(int pinsknocked[NUM_ROUNDS][3])
{
int i = 0;
while (i < 5)
{
pinsknocked[i][0] = 3;
pinsknocked[i][1] = 3;
pinsknocked[i][2] = 0;
i++;
}
while (i < NUM_ROUNDS)
{
pinsknocked[i][0] = 0;
pinsknocked[i][1] = 0;
pinsknocked[i][2] = 0;
i++;
}
}
//JUGADA ALEATORIA PREDEFINIDA
void random_rolls(int pinsknocked[NUM_ROUNDS][3])
{
int i = 0;
pinsknocked[0][0] = 10;
pinsknocked[0][1] = 0;
pinsknocked[0][2] = 0;
pinsknocked[1][0] = 10;
pinsknocked[1][1] = 0;
pinsknocked[1][2] = 0;
pinsknocked[2][0] = 10;
pinsknocked[2][1] = 0;
pinsknocked[2][2] = 0;
pinsknocked[3][0] = 7;
pinsknocked[3][1] = 2;
pinsknocked[3][2] = 0;
pinsknocked[4][0] = 8;
pinsknocked[4][1] = 2;
pinsknocked[4][2] = 0;
pinsknocked[5][0] = 0;
pinsknocked[5][1] = 9;
pinsknocked[5][2] = 0;
pinsknocked[6][0] = 10;
pinsknocked[6][1] = 0;
pinsknocked[6][2] = 0;
pinsknocked[7][0] = 7;
pinsknocked[7][1] = 3;
pinsknocked[7][2] = 0;
pinsknocked[8][0] = 9;
pinsknocked[8][1] = 0;
pinsknocked[8][2] = 0;
pinsknocked[9][0] = 10;
pinsknocked[9][1] = 10;
pinsknocked[9][2] = 8;
}
void last_spare(int pinsknocked[NUM_ROUNDS][3])
{
int i = 0;
while (i < (NUM_ROUNDS - 1))
{
pinsknocked[i][0] = 0;
pinsknocked[i][1] = 0;
pinsknocked[i][2] = 0;
i++;
}
while (i == (NUM_ROUNDS - 1))
{
pinsknocked[i][0] = 5;
pinsknocked[i][1] = 5;
pinsknocked[i][2] = 1;
i++;
}
}