Skip to content

Commit 01a67a0

Browse files
committed
Clarified player_(dis)connect events (only bots)
1 parent 7362da2 commit 01a67a0

File tree

1 file changed

+2
-3
lines changed

1 file changed

+2
-3
lines changed

packet_handlers.go

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -296,8 +296,7 @@ func (p *Parser) handleGameEvent(ge *msg.CSVCMsg_GameEvent) {
296296
p.eventDispatcher.Dispatch(events.FireNadeEndEvent{NadeEvent: buildNadeEvent(common.EqIncendiary, thrower, position)})
297297
}
298298

299-
case "player_connect": // Player connected. . .?
300-
// FIXME: This doesn't seem to happen, ever???
299+
case "player_connect": // Bot connected, players come in via string tables & data tables
301300
data = mapGameEventData(d, ge)
302301

303302
pl := &common.PlayerInfo{
@@ -310,7 +309,7 @@ func (p *Parser) handleGameEvent(ge *msg.CSVCMsg_GameEvent) {
310309

311310
p.rawPlayers[data["index"].GetValShort()] = pl
312311

313-
case "player_disconnect": // Player disconnected
312+
case "player_disconnect": // Bot disconnected, players come in via string tables & data tables
314313
data = mapGameEventData(d, ge)
315314

316315
uid := int(data["userid"].GetValShort())

0 commit comments

Comments
 (0)