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Copy file name to clipboardExpand all lines: pkg/demoinfocs/game_state.go
+5-5Lines changed: 5 additions & 5 deletions
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@@ -36,10 +36,10 @@ type gameState struct {
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isFreezetimebool
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isMatchStartedbool
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overtimeCountint
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lastFlashlastFlash// Information about the last flash that exploded, used to find the attacker and projectile for player_blind events
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currentDefuser*common.Player// Player currently defusing the bomb, if any
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currentPlanter*common.Player// Player currently planting the bomb, if any
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thrownGrenadesmap[*common.Player][]*common.Equipment// Information about every player's thrown grenades (from the moment they are thrown to the moment their effect is ended)
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lastFlashlastFlash// Information about the last flash that exploded, used to find the attacker and projectile for player_blind events
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currentDefuser*common.Player// Player currently defusing the bomb, if any
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currentPlanter*common.Player// Player currently planting the bomb, if any
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thrownGrenadesmap[*common.Player]map[common.EquipmentType]*common.Equipment// Information about every player's thrown grenades (from the moment they are thrown to the moment their effect is ended)
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rulesgameRules
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demoInfodemoInfoProvider
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lastRoundStartEvent*events.RoundStart// Used to dispatch this event after a possible MatchStartedChanged event
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