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Equipment: worldspawn is EqWorld, not EqUnknown
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common/equipment.go

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -194,7 +194,7 @@ func initEqNameToWeapon() {
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eqNameToWeapon["sg550"] = EqUnknown
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eqNameToWeapon["sg552"] = EqUnknown // This one still crashes the game :)
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eqNameToWeapon["tmp"] = EqUnknown
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eqNameToWeapon["worldspawn"] = EqUnknown
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eqNameToWeapon["worldspawn"] = EqWorld
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}
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func initEqElementToName() {

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