@@ -99,58 +99,58 @@ func newGameEventHandler(parser *Parser) gameEventHandler {
9999
100100 geh .gameEventNameToHandler = map [string ]gameEventHandlerFunc {
101101 // sorted alphabetically
102- "announce_phase_end" : nil , // Dunno
103- "begin_new_match" : geh .beginNewMatch , // Match started
104- "bomb_beep" : nil , // Bomb beep
105- "bomb_begindefuse" : geh .bombBeginDefuse , // Defuse started
106- "bomb_beginplant" : geh .bombBeginPlant , // Plant started
107- "bomb_defused" : geh .bombDefused , // Defuse finished
108- "bomb_dropped" : geh .bombDropped , // Bomb dropped
109- "bomb_exploded" : geh .bombExploded , // Bomb exploded
110- "bomb_pickup" : geh .bombPickup , // Bomb picked up
111- "bomb_planted" : geh .bombPlanted , // Plant finished
112- "bot_takeover" : delay (geh .botTakeover ), // Bot got taken over
113- "buytime_ended" : nil , // Not actually end of buy time, seems to only be sent once per game at the start
114- "cs_match_end_restart" : nil , // Yawn
115- "cs_pre_restart" : nil , // Not sure, doesn't seem to be important
116- "cs_round_final_beep" : nil , // Final beep
117- "cs_round_start_beep" : nil , // Round start beeps
118- "cs_win_panel_match" : geh .csWinPanelMatch , // Not sure, maybe match end event???
119- "cs_win_panel_round" : nil , // Win panel, (==end of match?)
120- "decoy_detonate" : geh .decoyDetonate , // Decoy exploded/expired
121- "decoy_started" : delay (geh .decoyStarted ), // Decoy started. Delayed because projectile entity is not yet created
122- "endmatch_cmm_start_reveal_items" : nil , // Drops
123- "entity_visible" : nil , // Dunno, only in locally recorded demo
124- "enter_bombzone" : nil , // Dunno, only in locally recorded demo
125- "exit_bombzone" : nil , // Dunno, only in locally recorded demo
126- "enter_buyzone" : nil , // Dunno, only in locally recorded demo
127- "exit_buyzone" : nil , // Dunno, only in locally recorded demo
128- "flashbang_detonate" : geh .flashBangDetonate , // Flash exploded
129- "hegrenade_detonate" : geh .heGrenadeDetonate , // HE exploded
130- "hltv_chase" : nil , // Don't care
131- "hltv_fixed" : nil , // Dunno
132- "hltv_message" : nil , // No clue
133- "hltv_status" : nil , // Don't know
134- "inferno_expire" : geh .infernoExpire , // Incendiary expired
135- "inferno_startburn" : delay (geh .infernoStartBurn ), // Incendiary exploded/started. Delayed because inferno entity is not yet created
136- "inspect_weapon" : nil , // Dunno, only in locally recorded demo
137- "item_equip" : delay (geh .itemEquip ), // Equipped / weapon swap, I think. Delayed because of #142 - Bot entity possibly not yet created
138- "item_pickup" : delay (geh .itemPickup ), // Picked up or bought? Delayed because of #119 - Equipment.UniqueID()
139- "item_remove" : geh .itemRemove , // Dropped?
140- "jointeam_failed" : nil , // Dunno, only in locally recorded demo
141- "other_death" : nil , // Dunno
142- "player_blind" : delay (geh .playerBlind ), // Player got blinded by a flash. Delayed because Player.FlashDuration hasn't been updated yet
143- "player_changename" : nil , // Name change
144- "player_connect" : geh .playerConnect , // Bot connected or player reconnected, players normally come in via string tables & data tables
145- "player_connect_full" : nil , // Connecting finished
146- "player_death" : delayIfNoPlayers (geh .playerDeath ), // Player died
147- "player_disconnect" : geh .playerDisconnect , // Player disconnected (kicked, quit, timed out etc.)
148- "player_falldamage" : nil , // Falldamage
149- "player_footstep" : delayIfNoPlayers (geh .playerFootstep ), // Footstep sound.- Delayed because otherwise Player might be nil
150- "player_hurt" : geh .playerHurt , // Player got hurt
151- "player_jump" : geh .playerJump , // Player jumped
152- "player_spawn" : nil , // Player spawn
153- "player_given_c4" : nil , // Dunno, only present in POV demos
102+ "announce_phase_end" : nil , // Dunno
103+ "begin_new_match" : geh .beginNewMatch , // Match started
104+ "bomb_beep" : nil , // Bomb beep
105+ "bomb_begindefuse" : delayIfNoPlayers ( geh .bombBeginDefuse ), // Defuse started
106+ "bomb_beginplant" : delayIfNoPlayers ( geh .bombBeginPlant ), // Plant started
107+ "bomb_defused" : delayIfNoPlayers ( geh .bombDefused ), // Defuse finished
108+ "bomb_dropped" : delayIfNoPlayers ( geh .bombDropped ), // Bomb dropped
109+ "bomb_exploded" : delayIfNoPlayers ( geh .bombExploded ), // Bomb exploded
110+ "bomb_pickup" : delayIfNoPlayers ( geh .bombPickup ), // Bomb picked up
111+ "bomb_planted" : delayIfNoPlayers ( geh .bombPlanted ), // Plant finished
112+ "bot_takeover" : delay (geh .botTakeover ), // Bot got taken over
113+ "buytime_ended" : nil , // Not actually end of buy time, seems to only be sent once per game at the start
114+ "cs_match_end_restart" : nil , // Yawn
115+ "cs_pre_restart" : nil , // Not sure, doesn't seem to be important
116+ "cs_round_final_beep" : nil , // Final beep
117+ "cs_round_start_beep" : nil , // Round start beeps
118+ "cs_win_panel_match" : geh .csWinPanelMatch , // Not sure, maybe match end event???
119+ "cs_win_panel_round" : nil , // Win panel, (==end of match?)
120+ "decoy_detonate" : geh .decoyDetonate , // Decoy exploded/expired
121+ "decoy_started" : delay (geh .decoyStarted ), // Decoy started. Delayed because projectile entity is not yet created
122+ "endmatch_cmm_start_reveal_items" : nil , // Drops
123+ "entity_visible" : nil , // Dunno, only in locally recorded demo
124+ "enter_bombzone" : nil , // Dunno, only in locally recorded demo
125+ "exit_bombzone" : nil , // Dunno, only in locally recorded demo
126+ "enter_buyzone" : nil , // Dunno, only in locally recorded demo
127+ "exit_buyzone" : nil , // Dunno, only in locally recorded demo
128+ "flashbang_detonate" : geh .flashBangDetonate , // Flash exploded
129+ "hegrenade_detonate" : geh .heGrenadeDetonate , // HE exploded
130+ "hltv_chase" : nil , // Don't care
131+ "hltv_fixed" : nil , // Dunno
132+ "hltv_message" : nil , // No clue
133+ "hltv_status" : nil , // Don't know
134+ "inferno_expire" : geh .infernoExpire , // Incendiary expired
135+ "inferno_startburn" : delay (geh .infernoStartBurn ), // Incendiary exploded/started. Delayed because inferno entity is not yet created
136+ "inspect_weapon" : nil , // Dunno, only in locally recorded demo
137+ "item_equip" : delay (geh .itemEquip ), // Equipped / weapon swap, I think. Delayed because of #142 - Bot entity possibly not yet created
138+ "item_pickup" : delay (geh .itemPickup ), // Picked up or bought? Delayed because of #119 - Equipment.UniqueID()
139+ "item_remove" : geh .itemRemove , // Dropped?
140+ "jointeam_failed" : nil , // Dunno, only in locally recorded demo
141+ "other_death" : nil , // Dunno
142+ "player_blind" : delay (geh .playerBlind ), // Player got blinded by a flash. Delayed because Player.FlashDuration hasn't been updated yet
143+ "player_changename" : nil , // Name change
144+ "player_connect" : geh .playerConnect , // Bot connected or player reconnected, players normally come in via string tables & data tables
145+ "player_connect_full" : nil , // Connecting finished
146+ "player_death" : delayIfNoPlayers (geh .playerDeath ), // Player died
147+ "player_disconnect" : geh .playerDisconnect , // Player disconnected (kicked, quit, timed out etc.)
148+ "player_falldamage" : nil , // Falldamage
149+ "player_footstep" : delayIfNoPlayers (geh .playerFootstep ), // Footstep sound.- Delayed because otherwise Player might be nil
150+ "player_hurt" : geh .playerHurt , // Player got hurt
151+ "player_jump" : geh .playerJump , // Player jumped
152+ "player_spawn" : nil , // Player spawn
153+ "player_given_c4" : nil , // Dunno, only present in POV demos
154154
155155 // Player changed team. Delayed for two reasons
156156 // - team IDs of other players changing teams in the same tick might not have changed yet
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