@@ -198,32 +198,32 @@ func (p *Parser) handleGameEvent(ge *msg.CSVCMsg_GameEvent) {
198198 Y : float64 (data ["y" ].ValFloat ),
199199 Z : float64 (data ["z" ].ValFloat ),
200200 }
201- entity := p .entities [int (data ["entityid" ].GetValShort ())]
201+ nadeEntity := p .entities [int (data ["entityid" ].GetValShort ())]
202202
203203 switch d .Name {
204204 case "flashbang_detonate" : // Flash exploded
205- p .eventDispatcher .Dispatch (events.FlashExplodedEvent {NadeEvent : buildNadeEvent (common .EqFlash , thrower , position , entity )})
205+ p .eventDispatcher .Dispatch (events.FlashExplodedEvent {NadeEvent : buildNadeEvent (common .EqFlash , thrower , position , nadeEntity )})
206206
207207 case "hegrenade_detonate" : // HE exploded
208- p .eventDispatcher .Dispatch (events.HeExplodedEvent {NadeEvent : buildNadeEvent (common .EqHE , thrower , position , entity )})
208+ p .eventDispatcher .Dispatch (events.HeExplodedEvent {NadeEvent : buildNadeEvent (common .EqHE , thrower , position , nadeEntity )})
209209
210210 case "decoy_started" : // Decoy started
211- p .eventDispatcher .Dispatch (events.DecoyStartEvent {NadeEvent : buildNadeEvent (common .EqDecoy , thrower , position , entity )})
211+ p .eventDispatcher .Dispatch (events.DecoyStartEvent {NadeEvent : buildNadeEvent (common .EqDecoy , thrower , position , nadeEntity )})
212212
213213 case "decoy_detonate" : // Decoy exploded/expired
214- p .eventDispatcher .Dispatch (events.DecoyEndEvent {NadeEvent : buildNadeEvent (common .EqDecoy , thrower , position , entity )})
214+ p .eventDispatcher .Dispatch (events.DecoyEndEvent {NadeEvent : buildNadeEvent (common .EqDecoy , thrower , position , nadeEntity )})
215215
216216 case "smokegrenade_detonate" : // Smoke popped
217- p .eventDispatcher .Dispatch (events.SmokeStartEvent {NadeEvent : buildNadeEvent (common .EqSmoke , thrower , position , entity )})
217+ p .eventDispatcher .Dispatch (events.SmokeStartEvent {NadeEvent : buildNadeEvent (common .EqSmoke , thrower , position , nadeEntity )})
218218
219219 case "smokegrenade_expired" : // Smoke expired
220- p .eventDispatcher .Dispatch (events.SmokeEndEvent {NadeEvent : buildNadeEvent (common .EqSmoke , thrower , position , entity )})
220+ p .eventDispatcher .Dispatch (events.SmokeEndEvent {NadeEvent : buildNadeEvent (common .EqSmoke , thrower , position , nadeEntity )})
221221
222222 case "inferno_startburn" : // Incendiary exploded/started
223- p .eventDispatcher .Dispatch (events.FireNadeStartEvent {NadeEvent : buildNadeEvent (common .EqIncendiary , thrower , position , entity )})
223+ p .eventDispatcher .Dispatch (events.FireNadeStartEvent {NadeEvent : buildNadeEvent (common .EqIncendiary , thrower , position , nadeEntity )})
224224
225225 case "inferno_expire" : // Incendiary expired
226- p .eventDispatcher .Dispatch (events.FireNadeEndEvent {NadeEvent : buildNadeEvent (common .EqIncendiary , thrower , position , entity )})
226+ p .eventDispatcher .Dispatch (events.FireNadeEndEvent {NadeEvent : buildNadeEvent (common .EqIncendiary , thrower , position , nadeEntity )})
227227 }
228228
229229 case "player_connect" : // Bot connected, players come in via string tables & data tables
@@ -451,12 +451,12 @@ func mapGameEventData(d *msg.CSVCMsg_GameEventListDescriptorT, e *msg.CSVCMsg_Ga
451451}
452452
453453// Just so we can nicely create NadeEvents in one line
454- func buildNadeEvent (nadeType common.EquipmentElement , thrower * common.Player , position r3.Vector , entity * st.Entity ) events.NadeEvent {
454+ func buildNadeEvent (nadeType common.EquipmentElement , thrower * common.Player , position r3.Vector , nadeEntity * st.Entity ) events.NadeEvent {
455455 return events.NadeEvent {
456- NadeType : nadeType ,
457- Thrower : thrower ,
458- Position : position ,
459- Entity : entity ,
456+ NadeType : nadeType ,
457+ Thrower : thrower ,
458+ Position : position ,
459+ NadeEntity : nadeEntity ,
460460 }
461461}
462462
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