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lines changed Original file line number Diff line number Diff line change @@ -27,7 +27,7 @@ type Player struct {
2727 AdditionalPlayerInformation * AdditionalPlayerInformation // Mostly scoreboard information such as kills, deaths, etc.
2828 ViewDirectionX float32
2929 ViewDirectionY float32
30- FlashDuration float32 // How long this player is flashed for from now on
30+ FlashDuration float32 // Blindness duration from the flashbang currently affecting the player (seconds)
3131 Team Team
3232 IsBot bool
3333 IsDucking bool
@@ -40,6 +40,26 @@ func (p *Player) IsAlive() bool {
4040 return p .Hp > 0
4141}
4242
43+ // IsBlinded returns true if the player is currently flashed (FlashDuration > 0).
44+ func (p * Player ) IsBlinded () bool {
45+ return p .FlashDuration > 0
46+ }
47+
48+ /*
49+ Some interesting data regarding flashes.
50+
51+ player time flash-duration
52+ 10 49m0.613347564s 0
53+ 10 49m50.54364714s 3.4198754
54+ 10 49m53.122207212s 3.8876143
55+ 10 49m54.84124726s 2.1688643
56+ 10 49m58.552811s 0
57+
58+ Going by the last two lines, the player should not have been blinded at ~49m57.0, but he was only cleared at ~49m58.5
59+
60+ This isn't very conclusive but it looks like IsFlashed isn't super reliable currently.
61+ */
62+
4363// ActiveWeapon returns the currently active / equipped weapon of the player.
4464func (p * Player ) ActiveWeapon () * Equipment {
4565 return p .RawWeapons [p .ActiveWeaponID ]
Original file line number Diff line number Diff line change @@ -48,3 +48,12 @@ func TestPlayerAlive(t *testing.T) {
4848 pl .Hp = - 10
4949 assert .Equal (t , false , pl .IsAlive (), "Should be dead" )
5050}
51+
52+ func TestPlayerFlashed (t * testing.T ) {
53+ pl := NewPlayer ()
54+
55+ assert .False (t , pl .IsBlinded (), "Should not be flashed" )
56+
57+ pl .FlashDuration = 2.3
58+ assert .True (t , pl .IsBlinded (), "Should be flashed" )
59+ }
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