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Copy file name to clipboardExpand all lines: pkg/demoinfocs/parser.go
+5-1Lines changed: 5 additions & 1 deletion
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@@ -66,13 +66,13 @@ type Parser struct {
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bombsiteBbombsite
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equipmentMappingmap[*st.ServerClass]common.EquipmentType// Maps server classes to equipment-types
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rawPlayersmap[int]*playerInfo// Maps entity IDs to 'raw' player info
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additionalPlayerInfo [maxPlayers]common.AdditionalPlayerInformation// Maps entity IDs to additional player info (scoreboard info)
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modelPreCache []string// Used to find out whether a weapon is a p250 or cz for example (same id)
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triggersmap[int]*boundingBoxInformation// Maps entity IDs to triggers (used for bombsites)
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gameEventDescsmap[int32]*msg.CSVCMsg_GameEventListDescriptorT// Maps game-event IDs to descriptors
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grenadeModelIndicesmap[int]common.EquipmentType// Used to map model indices to grenades (used for grenade projectiles)
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stringTables []*msg.CSVCMsg_CreateStringTable// Contains all created sendtables, needed when updating them
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delayedEventHandlers []func() // Contains event handlers that need to be executed at the end of a tick (e.g. flash events because FlashDuration isn't updated before that)
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playerResourceEntity st.IEntity// CCSPlayerResource entity instance, contains scoreboard info and more
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}
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// NetMessageCreator creates additional net-messages to be dispatched to net-message handlers.
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