@@ -228,6 +228,7 @@ func newGameEventHandler(parser *parser, ignoreBombsiteIndexNotFound bool) gameE
228228 "exit_buyzone" : nil , // Dunno, only in locally recorded (POV) demo
229229 "flashbang_detonate" : geh .flashBangDetonate , // Flash exploded
230230 "firstbombs_incoming_warning" : nil , // First wave artillery incoming (Danger zone mode)
231+ "grenade_thrown" : nil , // CS2 only, not reliable as it's not always present in demos and always fired. You should use "weapon_fire".
231232 "hegrenade_detonate" : geh .heGrenadeDetonate , // HE exploded
232233 "hostage_killed" : geh .hostageKilled , // Hostage killed
233234 "hostage_hurt" : geh .hostageHurt , // Hostage hurt
@@ -237,6 +238,7 @@ func newGameEventHandler(parser *parser, ignoreBombsiteIndexNotFound bool) gameE
237238 "hltv_fixed" : nil , // Dunno
238239 "hltv_message" : nil , // No clue
239240 "hltv_status" : nil , // Don't know
241+ "hltv_title" : nil , // Don't know
240242 "hostname_changed" : nil , // Only present in locally recorded (POV) demos
241243 "inferno_expire" : geh .infernoExpire , // Incendiary expired
242244 "inferno_startburn" : delay (geh .infernoStartBurn ), // Incendiary exploded/started. Delayed because inferno entity is not yet created
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