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Merge pull request #497 from markus-wa/disconnect-bots
fix: set player connected flag to false when controller is destroyed
2 parents d812f4a + 30541c4 commit 88ff690

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pkg/demoinfocs/datatables.go

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@@ -526,6 +526,7 @@ func (p *parser) bindNewPlayerControllerS2(controllerEntity st.Entity) {
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})
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controllerEntity.OnDestroy(func() {
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pl.IsConnected = false
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delete(p.gameState.playersByEntityID, controllerEntity.ID())
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})
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}

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