@@ -47,7 +47,8 @@ const (
4747 EqP250 EquipmentElement = 3
4848 EqDeagle EquipmentElement = 4
4949 EqFiveSeven EquipmentElement = 5
50- EqDualBarettas EquipmentElement = 6
50+ EqDualBerettas EquipmentElement = 6
51+ EqDualBarettas EquipmentElement = 6 // Deprecated, use EqDualBerettas instead (spelling error)
5152 EqTec9 EquipmentElement = 7
5253 EqCZ EquipmentElement = 8
5354 EqUSP EquipmentElement = 9
@@ -112,6 +113,11 @@ var eqNameToWeapon map[string]EquipmentElement
112113
113114var eqElementToName map [EquipmentElement ]string
114115
116+ // EquipmentElementNames returns all human readable equipment names as map[EquipmentElement]string
117+ func EquipmentElementNames () map [EquipmentElement ]string {
118+ return eqElementToName
119+ }
120+
115121func init () {
116122 initEqNameToWeapon ()
117123 initEqElementToName ()
@@ -129,7 +135,7 @@ func initEqNameToWeapon() {
129135 eqNameToWeapon ["decoy" ] = EqDecoy
130136 eqNameToWeapon ["decoygrenade" ] = EqDecoy
131137 eqNameToWeapon ["decoyprojectile" ] = EqDecoy
132- eqNameToWeapon ["elite" ] = EqDualBarettas
138+ eqNameToWeapon ["elite" ] = EqDualBerettas
133139 eqNameToWeapon ["famas" ] = EqFamas
134140 eqNameToWeapon ["fiveseven" ] = EqFiveSeven
135141 eqNameToWeapon ["flashbang" ] = EqFlash
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