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lines changed Original file line number Diff line number Diff line change 99
1010// Player contains mostly game-relevant player information.
1111type Player struct {
12+ tickRate float64 // the in-game tick rate, used for IsBlinded()
13+ ingameTickProvider ingameTickProvider // provider for the current in-game tick, used for IsBlinded()
14+
1215 SteamID int64 // int64 representation of the User's Steam ID
1316 Position r3.Vector // In-game coordinates. Like the one you get from cl_showpos 1
1417 LastAlivePosition r3.Vector // The location where the player was last alive. Should be equal to Position if the player is still alive.
@@ -29,19 +32,16 @@ type Player struct {
2932 AdditionalPlayerInformation * AdditionalPlayerInformation // Mostly scoreboard information such as kills, deaths, etc.
3033 ViewDirectionX float32
3134 ViewDirectionY float32
32- FlashDuration float32 // Blindness duration from the flashbang currently affecting the player (seconds)
33- FlashTick int // In-game tick at which the player was last flashed
34- Team Team
35+ FlashDuration float32 // Blindness duration from the flashbang currently affecting the player (seconds)
36+ FlashTick int // In-game tick at which the player was last flashed
3537 TeamState * TeamState // When keeping the reference make sure you notice when the player changes teams
38+ Team Team
3639 IsBot bool
3740 IsConnected bool
3841 IsDucking bool
3942 IsDefusing bool
4043 HasDefuseKit bool
4144 HasHelmet bool
42-
43- tickRate float64 // the in-game tick rate, used for IsBlinded()
44- ingameTickProvider ingameTickProvider // provider for the current in-game tick, used for IsBlinded()
4545}
4646
4747// IsAlive returns true if the Hp of the player are > 0.
Original file line number Diff line number Diff line change @@ -111,16 +111,17 @@ type Footstep struct {
111111type PlayerTeamChange struct {
112112 Player * common.Player
113113
114- NewTeam common.Team
115114 // TeamState of the old team.
116115 // May be nil if player changed from spectators/unassigned (OldTeam == TeamSpectators || OldTeam == TeamUnassigned).
117116 NewTeamState * common.TeamState
118117
119- OldTeam common.Team
120118 // TeamState of the old team.
121119 // May be nil if player changed from spectators/unassigned (OldTeam == TeamSpectators || OldTeam == TeamUnassigned).
122120 OldTeamState * common.TeamState
123121
122+ NewTeam common.Team
123+ OldTeam common.Team
124+
124125 Silent bool
125126 IsBot bool
126127}
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