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- team IDs of other players changing teams in the same tick might not have changed yet
- player entities might not have been re-created yet after a reconnect
st "github.com/markus-wa/demoinfocs-golang/sendtables"
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@@ -70,7 +69,7 @@ type Parser struct {
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gameEventDescsmap[int32]*msg.CSVCMsg_GameEventListDescriptorT// Maps game-event IDs to descriptors
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grenadeModelIndicesmap[int]common.EquipmentElement// Used to map model indices to grenades (used for grenade projectiles)
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stringTables []*msg.CSVCMsg_CreateStringTable// Contains all created sendtables, needed when updating them
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-
currentFlashEvents[]events.PlayerFlashed// Contains flash events that need to be dispatched at the end of a tick
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delayedEvents []interface{}// Contains events that need to be dispatched at the end of a tick (e.g. flash events because FlashDuration isn't updated before that)
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