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Copy file name to clipboardExpand all lines: pkg/demoinfocs/game_state.go
+4-3Lines changed: 4 additions & 3 deletions
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@@ -43,9 +43,10 @@ type gameState struct {
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thrownGrenadesmap[*common.Player][]*common.Equipment// Information about every player's thrown grenades (from the moment they are thrown to the moment their effect is ended)
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rulesgameRules
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demoInfodemoInfoProvider
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lastRoundStartEvent*events.RoundStart// Used to dispatch this event after a possible MatchStartedChanged event
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lastRoundEndEvent*events.RoundEnd// Used to dispatch this event before a possible MatchStartedChanged event
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lastMatchStartedChangedEvent*events.MatchStartedChanged// Used to dispatch this event before a possible RoundStart event and after a possible RoundEnd event
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lastRoundStartEvent*events.RoundStart// Used to dispatch this event after a possible MatchStartedChanged event
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lastFreezeTimeChangedEvent*events.RoundFreezetimeChanged// Used to dispatch this event after a possible RoundStart event
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lastRoundEndEvent*events.RoundEnd// Used to dispatch this event before a possible RoundFreezetimeChanged event
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lastMatchStartedChangedEvent*events.MatchStartedChanged// Used to dispatch this event before a possible RoundStart event and after a possible RoundEnd event
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// Used to mimic missing player_blind events for CS2 demos.
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//
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// When a player throws a flashbang the following happens:
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