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1 parent ece4230 commit d80c60cCopy full SHA for d80c60c
game_events.go
@@ -36,11 +36,6 @@ func (p *Parser) handleGameEvent(ge *msg.CSVCMsg_GameEvent) {
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debugGameEvent(d, ge)
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- // Ignore events before players are connected to speed things up
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- if len(p.gameState.players) == 0 && d.Name != "player_connect" {
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- return
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- }
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-
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var data map[string]*msg.CSVCMsg_GameEventKeyT
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switch d.Name {
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