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micvbangmarkus-wa
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game_events: remove delayed event dispatch optimization
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game_events.go

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@@ -36,11 +36,6 @@ func (p *Parser) handleGameEvent(ge *msg.CSVCMsg_GameEvent) {
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debugGameEvent(d, ge)
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// Ignore events before players are connected to speed things up
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if len(p.gameState.players) == 0 && d.Name != "player_connect" {
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return
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}
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var data map[string]*msg.CSVCMsg_GameEventKeyT
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switch d.Name {

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