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player.js
File metadata and controls
88 lines (86 loc) · 2.59 KB
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const PlayerStates = {
IDLE: "idle",
WALKING: "walking",
JUMPING: "jumping",
RUNNING: "running",
};
class Player {
constructor(x, y) {
this.x = x;
this.y = y;
this.idleAnimation = [];
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_01.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_02.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_03.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_04.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_05.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_06.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_07.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_08.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_09.png"
)
);
this.idleAnimation.push(
loadImage(
"assets/player animations/Character Idle/images/Character-Idle-48x48_10.png"
)
);
this.playerState = PlayerStates.IDLE;
this.currentFrame = 0;
}
draw() {
push();
imageMode(CENTER);
scale(1 / 3);
switch (this.playerState) {
case PlayerStates.IDLE:
this.drawIdle();
break;
case PlayerStates.WALKING:
this.drawWalking();
break;
case PlayerStates.JUMPING:
this.drawJumping();
break;
}
pop();
}
drawIdle() {
image(this.idleAnimation[this.currentFrame], this.x, this.y);
this.currentFrame += this.currentFrame % this.idleAnimation.length;
}
}