You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<br/> a. Dual Core Pentium/Celeron 1.5GHz or above
492
492
<br/> b. 1.5 GB free RAM dedicated for running mars-sim
493
-
<br/> c. 64-bit Oracle Java 14 (Oracle JDK 14 or OpenJDK 14)
493
+
<br/> c. 64-bit Oracle Java 11 (Oracle JDK 11 or OpenJDK 11)
494
494
495
495
</footer>
496
496
</div>
@@ -499,83 +499,7 @@ <h2>Download</h2>
499
499
<!-- Development -->
500
500
<sectionid="development" class="three">
501
501
<divclass="container">
502
-
503
-
<header>
504
-
<h2>Development</h2>
505
-
</header>
506
-
507
-
<h3>A. Changes/Improvements in v3.1.1</h3>
508
-
509
-
<p><h4>i. Fixes :</h4>
510
-
511
-
<br/> 1. Correct startup issues.
512
-
513
-
<p><h4>ii. Changes :</h4>
514
-
515
-
<br/> 1. Switch to supporting Java 14 and above.
516
-
517
-
<br/><br/>
518
-
519
-
<h3>B. Changes/Improvements in v3.1.0</h3>
520
-
521
-
<p><h4>i. New Core Features :</h4>
522
-
523
-
<br/> 1. Add robots (Chef bots, Handyman bots, Garden bots, Medic bots, etc..) to lighten the load of the daily tasks in the settlement.
524
-
<br/> 2. Add new battery charging/discharging model for the power grid batteries that store unused/excess power for future use.
525
-
<br/> 3. Add wash water rationing. Activate rationing if water stored at a settlement is less than 10% of their yearly drinking water needs.
526
-
<br/> 4. Add the ability to tweak how much fuel and life support consumable to bring for each mission via an element/attribute in xml.
527
-
<br/> 5. Refactored the meteorite impact calculation in MeteoriteImpactImpl.java and completed Part I and II below. Note: any observable impact will increase the stress level of the settlers on that building if his/her natural attribute of courage and emotional stability are not high enough.
528
-
<br/> a. Calculate the probability of impact per square meter per sol on the settlement, assuming the meteorite has an average impact velocity of 1km/s, critical diameter of .0016 cm and average density of 1 g/cm^3, per NASA study.
529
-
<br/> b. Calculate how far the incoming meteorite may penetrate the wall of a building
530
-
<br/> 6. Added radiation exposure tracking for each settler (in the existing "Health" tab).
531
-
<br/> a. Minimized or prevented EVA operations during intense Galactic Cosmic Rays (GCR) and Solar Energetic Particles (SEP) events for reducing radiation exposure. Refactored probability of exposure to conform better to NASA study.
532
-
<br/> 7. Apply LZMA2 compression and reduced the size of saved sim by 5-10 times.
533
-
534
-
<p><h4>ii. New UI elements :</h4>
535
-
536
-
<br/> a. Add a tab bar on top and segregate most Tools into their own tabs.
537
-
<br/> b. Add Earth and Mars Date/Time bar anchored near top center.
538
-
<br/> c. The 'Mars Navigator Tool' is renamed 'Navigator Minimap' and now has two maps stacked up on top of each other.
539
-
<br/> d. Both the Settlement Map and the Navigator Minimap are now displayed inside Map tab. They can be turned on at the click of their buttons on top right.
540
-
<br/> e. Add bullet bar and gauges for displaying a person's personalities (for both MBTI and Big Five Models)
541
-
<br/> f. Add the use of keyboard shortcuts (see /docs/help/shortcuts.html at Help Browser's User Guide under User Interface).
542
-
<br/> g. Rework Simulation Configuration Editor for choosing one sponsoring space agency for each settlement.
543
502
544
-
<p><h4>iii. Improvements/Changes:</h4>
545
-
546
-
<br/> 1. Fix bugs in water/waste water consumption and production and use of fertilizer for improving crop yield.
547
-
<br/> 2. Improve the outside temperature variation based on latitude and longitude/day and night/location elevation/season of the year.
548
-
<br/> 3. Modify the initial requirement of starting a construction project (putting together foundation and framing of a building). A lot easier for settler's to get projects going.
549
-
<br/> 4. Improve the overall simulation of greenhouse operation by the followings:
550
-
<br/> a. Add user select size of growing area for each crop. Number of crops no longer limited to 5 or 15.
551
-
<br/> b. Add bee growing and pollination requirement on crop yield.
552
-
<br/> c. Add fungi/algae growing and the use of containment kits.
553
-
<br/> d. Improve simulation of crop's gas exchange when in the presence and absence of photosynthesis and sunlight and water consumption that will affect a crop's harvest modifier.
554
-
<br/> 5. Multi-threading improvements on CPU with less threads and slower speed.
555
-
<br/> 6. Improve the depth of personality modeling by implementing the Five Factor Model, alongside with the existing Myer-Brigg Type Indicator (MBTI). Display personality using bullet charts and gauges
556
-
<br/> 7. Designate specific bed/quarters for each settler.
557
-
<br/> 8. Implement sleep hour habit/pattern for each settler.
558
-
<br/> 9. Improve Alpha Crew Editor by adding the choice of the country of origin and sponsorship.
559
-
<br/><br/>
560
-
561
-
<h3>C. Changes/Improvements in v3.07</h3>
562
-
563
-
<p><h4>i. New features:</h4>
564
-
565
-
<br/> 1. Added new attributes (edible and inedible biomass, crop category, and water content) for crops.
566
-
<br/> 2. Added meals and dessert preparation for facilities having a kitchen such as in Outpost Hub, Lander Hab and Lounge.
567
-
<br/> 3. Added a variety of food production processes to keep your Chef busy :) e.g. soybean from a crop can be made into soymilk and tofu, etc.
568
-
<br/> 4. Added 60+ edible food items (including the crops), a majority of which (some must be imported) come from harvesting the food crops grown in the greenhouse and processing them into a diverse number of food items.
569
-
<br/> 5. Added heating system to Lander Hab, Outpost Hub and Greenhouses. It requires power to maintain the optimal room temperature.
570
-
<br/> 6. Added outside temperature and air pressure display on the settlement unit window.
571
-
<br/> 7. Added Transport Wizard in the Resupply Tool that allows custom location of placement of each newly arrived building.
572
-
<br/> 8. Added Alpha Crew Editor that allows users to config the Alpha Crew-- a team of four with customized name, gender, personality, and job when starting the first settlement (Note: other characteristics may be edited in people.xml).
573
-
<br/> 9. Added new activity spots in buildings and vehicles.
574
-
<br/> 10. Added new event notification popup display.
575
-
<br/> 11. Coded the display of the level of a person's health, hunger, fatigue, stress, and performance into 5 levels of description. The numeric values of these metrics are still available in the Health tab of the Person Unit Window .
576
-
<br/> 12. Added a status bar to both the Main Window and Settlement Window. Added Martian time, Earth Time and Memory Usage to the status bar.
577
-
<br/> 13. More internationalization, some UI improvements and bug fixes.
578
-
579
503
<br/><br/><br/>
580
504
<p>For more details on mars-sim development,
581
505
go to <ahref="https://sourceforge.net/projects/mars-sim/">SourceFoge's project website</a>
0 commit comments