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Description
Currently, we have two map tools, namely, Mars Navigator and Settlement Map in mars-sim.
Mars Navigator uses a large Int[] double array and stay in the memory. It is also loading inefficiently. It provides no zooming ability.
Settlement Map has a limited form of zooming.
It randomly picks and chooses one of the background png icons to render a few different look of the surrounding Martian soils around the buildings of a settlement.
However, it creates visual artifacts and is too homogenous in how it looks. It doesn't allow specific topological features to be added.
We should explore
A. how to provide a higher resolution of the Martian environment by reworking our existing map tools
B. how to make it more efficient in loading map elements by regions, etc.
C. how to allow online connection to be made to download higher resolution map tiles
D. how to add the ability to zoom in and out of a region
E. how to add semi-permanent/temporary topological features or man-made structures to the surrounding of a settlement (or outside a settlement) in near future ?
Say, we want to include man-made structures such as weather stations, water drilling rigs or regolith/mineral excavation pits, etc.
Note : one related project was the height/elevation conversion of map. Please see this tracker for past discussions.

