Commit 05f1dc5
committed
made frame limiter timings extremely tight and not CPU dependent
greatly accelerated stricmp, netting a 33% reduction in console command overhead
fixed a crash in ConVarRef due to a race
fixed incorrect endif positoning in sseconst.cpp which cleared PC implementation of TransformManyBy
removed busy waits from async texture loading, instead uses mutexes and conditions
removed shader spew from PC
decreased fade time for texture streaming from 5 seconds to 1 second1 parent f5864bf commit 05f1dc5
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10 files changed
+23765
-23690
lines changed- engine
- game/client
- materialsystem
- shaderlib
- mathlib
- tier1
10 files changed
+23765
-23690
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