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Commit 05f1dc5

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made frame limiter timings extremely tight and not CPU dependent
greatly accelerated stricmp, netting a 33% reduction in console command overhead fixed a crash in ConVarRef due to a race fixed incorrect endif positoning in sseconst.cpp which cleared PC implementation of TransformManyBy removed busy waits from async texture loading, instead uses mutexes and conditions removed shader spew from PC decreased fade time for texture streaming from 5 seconds to 1 second
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.gitignore

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@@ -35,11 +35,8 @@ server.dll
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server.lib
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client.so
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client.so.dbg
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server.so
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server.so.dbg
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server_srv.so
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server_srv.so.dbg
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client.dylib
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client.dylib.dSYM/
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*.pch
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*.pdb
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*.ipdb
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*.dbg
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# ignore vs-generated folders
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.vs/

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