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clean up build output, take two
1 parent d3e9628 commit 1cfb2ad

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2 files changed

+7
-8
lines changed

2 files changed

+7
-8
lines changed

src/devtools/gendbg.sh

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -36,9 +36,9 @@ if [ "$OUTFILEDIR" != "$INFILEDIR" ]; then
3636
OUTFILE=${OUTFILEDIR}/${OUTFILE}
3737
fi
3838

39-
pushd "$INFILEDIR"
39+
pushd "$INFILEDIR" > /dev/null
4040
$OBJCOPY "$INFILE" "$OUTFILE"
4141
$OBJCOPY --add-gnu-debuglink="$OUTFILE" "$INFILE"
42-
popd
42+
popd > /dev/null
4343

4444

src/devtools/makefile_base_posix.mak

Lines changed: 5 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -540,8 +540,8 @@ ifneq "$(OUTPUTFILE)" ""
540540
endif
541541

542542
$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS)
543-
$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
544543
$(QUIET_PREFIX) $(AR) rcs $(LIB_File) $(OBJS) $(LIBFILES);
544+
$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
545545
$(SHELL) -c "$(POSTBUILDCOMMAND)"
546546

547547
SO_GameOutputFile = $(GAMEOUTPUTFILE)
@@ -550,19 +550,18 @@ SO_GameOutputFile = $(GAMEOUTPUTFILE)
550550
# instances of the game from crashing due to the overwrite.
551551
$(GAMEOUTPUTFILE): $(OUTPUTFILE)
552552
$(QUIET_PREFIX) \
553-
$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
554553
echo "----" $(QUIET_ECHO_POSTFIX);\
555554
echo "---- COPYING TO $@ [$(CFG)] ----";\
556555
echo "----" $(QUIET_ECHO_POSTFIX);
557-
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
558556
$(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null;
559557
$(QUIET_PREFIX) rm -f $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
560558
$(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
561-
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
562-
$(QUIET_PREFIX) -if [ "$(CONFTYPE)" != "lib" ]; then\
559+
$(QUIET_PREFIX) if [ "$(CONFTYPE)" != "lib" ]; then\
563560
$(GEN_SYM) $(GAMEOUTPUTFILE);\
564561
$(STRIP) $(GAMEOUTPUTFILE);\
562+
$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);\
565563
fi;
564+
$(QUIET_PREFIX) $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
566565
$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
567566
$(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
568567
echo "----" $(QUIET_ECHO_POSTFIX);\
@@ -575,9 +574,9 @@ $(GAMEOUTPUTFILE): $(OUTPUTFILE)
575574
echo "----" $(QUIET_ECHO_POSTFIX);\
576575
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
577576
echo "----" $(QUIET_ECHO_POSTFIX);\
578-
$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
579577
mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
580578
cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
579+
$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END); \
581580
fi;
582581

583582

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