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backport fps_max 49 limit from CSGO
add a new frame limiter method which sleeps until a certain accuracy threshold
then, it will tightly loop while waiting for our yield to reach the end time
this ensures that we always arrive at the exact time that the FPS limit expects
before, this was sensitive to 2 issues, one being that the pause instruction
has different cycle counts on different CPUs and the other being that the
frame limit was not being handled efficiently within the busy wait period
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