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disable threaded bones
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src/game/client/c_baseanimating.cpp

Lines changed: 1 addition & 1 deletion
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@@ -2746,7 +2746,7 @@ ConVar cl_warn_thread_contested_bone_setup("cl_warn_thread_contested_bone_setup"
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// Marked this developmentonly because it currently crashes, and users are enabling it and complaining because of
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// course. Once this actually works it should just be FCVAR_INTERNAL_USE.
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// UNDONE(mastercoms)
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ConVar cl_threaded_bone_setup("cl_threaded_bone_setup", "1", FCVAR_INTERNAL_USE,
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ConVar cl_threaded_bone_setup("cl_threaded_bone_setup", "0", FCVAR_INTERNAL_USE,
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"Enable parallel processing of C_BaseAnimating::SetupBones()" );
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//-----------------------------------------------------------------------------

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