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re-enable water LOD on all platforms, not just x360
cheap water LOD was disabled with local specular due to shipping constraints but re-enabled for ep2 on xbox 360 this change now re-enables it for all platforms
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src/game/client/viewrender.cpp

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@@ -2480,7 +2480,7 @@ void CViewRender::DetermineWaterRenderInfo( const VisibleFogVolumeInfo_t &fogVol
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// Gary says: I'm reverting this change so that water LOD works on dx9 for ep2.
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// Check if the water is out of the cheap water LOD range; if so, use cheap water
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#ifdef _X360
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#if 1
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if ( !bForceExpensive && ( bForceCheap || ( fogVolumeInfo.m_flDistanceToWater >= m_flCheapWaterEndDistance ) ) )
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{
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return;

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