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get working with steam
fix incorrect AA fix revert back to 90 FOV fix crash with cosmetics with threaded bone setup
1 parent ace1568 commit 9f07192

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README.md

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@@ -22,10 +22,8 @@ Required depot (and manifest, optionally):
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2. Combine them together into one folder.
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3. [Download](https://github.com/mastercomfig/team-comtress-2/releases/latest) the latest release.
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4. Extract the contents of the download to your folder, replacing existing files.
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5. [Download](https://mr_goldberg.gitlab.io/goldberg_emulator/) Goldberg Emulator.
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6. Extract steam_api.dll into the `bin/` folder.
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7. Double click `start_tf2.bat`.
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8. Enjoy!
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5. Double click `start_tf2.bat`.
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6. Enjoy!
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## Legal
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engine/baseserver.cpp

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@@ -1772,6 +1772,9 @@ void CBaseServer::CheckMasterServerRequestRestart()
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{
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if ( !Steam3Server().SteamGameServer() || !Steam3Server().SteamGameServer()->WasRestartRequested() )
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return;
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// HACK(mastercoms): stop nagging
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return;
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// Connection was rejected by the HLMaster (out of date version)
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game/client/c_baseanimating.cpp

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@@ -2737,7 +2737,7 @@ ConVar cl_threaded_bone_setup("cl_threaded_bone_setup", "1", FCVAR_INTERNAL_USE,
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static void SetupBonesOnBaseAnimating( C_BaseAnimating *&pBaseAnimating )
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{
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if ( !pBaseAnimating->GetMoveParent() )
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if ( pBaseAnimating && !pBaseAnimating->GetMoveParent() )
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pBaseAnimating->SetupBones( NULL, -1, -1, gpGlobals->curtime );
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}
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game/client/tf/clientmode_tf.cpp

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@@ -137,7 +137,7 @@ extern ISoundEmitterSystemBase *soundemitterbase;
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static Color colorEyeballBossText( 134, 80, 172, 255 );
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static Color colorMerasmusText( 112, 176, 74, 255 );
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ConVar default_fov( "default_fov", "75", FCVAR_CHEAT );
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ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
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ConVar fov_desired( "fov_desired", "90", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 20.0f, true, MAX_FOV );
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#define TF_HIGHFIVE_HINT_MAXDIST 512.0f

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