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All brushes with clip and playerclip tool textures uses $surfaceprop from the closest clip or playerclip brush texture to the origin #650

@Ashetf2

Description

@Ashetf2

Description

ValveSoftware/Source-1-Games#4866

Checklist

  • None of the open or closed issues document this problem.
  • This is a bug, not a new idea.
  • This is objectively a bug, and not something that people commonly disagree on.
  • This issue occurs on the latest Team Comtress release, or the master branch.
  • This issue occurs on the latest vanilla TF2 update.
  • This bug is in the code of the game, not in the textures, sounds, or other resources.
  • This issue is listed on the Source 1 official bugtracker.
  • This issue occurs with DirectX level 100.
  • This issue occurs when using no custom content.
  • This issue occurs when using start_tf2.bat (or start_server.bat) with no custom launch options.
  • This issue occurs when using a listen server (using the map command ingame).
  • This issue occurs when using a dedicated server.
  • This bug is in the internal procedures or tooling (e.g. the build process).

Reproduction

Use this in a map: https://gamebanana.com/mods/292174

Screenshots

image

These 2 containers are surrounded by 2 brushes, 1 is clip metal with $surfaceprop "metal" and the other is playerclip metal, same sprop.

2023-03-24.12-46-57.mp4

Also, in the video, the stairs are clipped with blockbullets metal, and they work fine.

Setup Details

Client Settings

  • Server or client: Client
  • Operating system: Windows 10
  • Team Comtress version: 1.5.1
  • Custom content: No
  • Launch options: -novid -nojoy -nosteamcontroller -w 1920 -h 1080 -windowed -noborder

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    bugSomething isn't workingneeds triageNeeds to be organizedtf2Related to the TF2 live version and TC2

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