-
-
Notifications
You must be signed in to change notification settings - Fork 27
Edited and removed console commands
treacherousfiend edited this page Oct 8, 2020
·
9 revisions
Some console commands have had their defaults changed in Comtress, either to workaround a bug, or just to have a better default. Others have been removed or completely reworked.
| Command | New default | Old default | Changes | Description |
|---|---|---|---|---|
cl_interp_ratio |
N/A | 1 |
Restricted to integers (whole numbers) to align with ticks | Controls the ratio for interpolation, with the equation for interpolation being cl_interp_ratio / cl_updateinterval
|
cl_jiggle_bone_framerate_cutoff |
66 |
20 |
Increased default FPS cutoff from 20fps to 66fps. | Minimum framerate before jigglebones are disabled. |
cl_particle_retire_cost |
N/A | 0 |
Command is now client side, and cost of deleting particles can be changed. (mostly for lower end PCs) | How many particles need to be visible in order to delete particles. |
cl_ragdoll_fade_time |
N/A | 15 |
Command now affects cosmetics, rather than cosmetics using the hard coded 15 seconds. | How long in seconds before ragdolls fade. |
con_filter_enable |
N/A | 0 |
Added con_filter_enable 3 which disables all console output. |
Filter console output based on con_filter_text. |
default_fov |
90 |
75 |
Increased default FOV to 90 for obvious reasons. |
Default FOV to use if FOV is not already set. |
dsp_off |
N/A | 0 |
Unlocked dsp_off 1 so players can disable DSP. |
Disables the DSP audio processing. (echo and other post processing) |
fps_max |
400 |
300 |
Increased default FPS limit from 300fps to 400fps. | Limit FPS based on the value of this cvar. |
fx_drawimpactdebris |
N/A | 1 |
Command is now client side, and impact debris can be disabled. | Enable impact debris decals. |
fx_drawimpactdust |
N/A | 1 |
Command is now client side, and impact dust can be disabled. | Enable impact dust particles. |
fx_drawmetalspark |
N/A | 1 |
Command is now client side, and impact sparks can be disabled. | Enable metal impact spark particles. |
g_ragdoll_lvfadespeed |
N/A | 100 |
Command now also affects TF ragdolls. | Time in ms that it takes for ragdolls to fade. (lv = lowviolence) |
g_ragdoll_fadespeed |
N/A | 600 |
Command now also affects TF ragdolls. | Time in ms that it takes for ragdolls to fade. |
mat_picmip |
N/A | -1 |
Limit raised to 4, unlocked -1 on macOS. | Chooses which mip-map to use by default. |
net_compresspackets_minsize |
1000 |
1024 |
Decreased to match CS:GO default. | Packets with sizes below this value aren't compressed. |
snd_mixahead |
.05 |
.1 |
Lowered default delay from 100ms to 50ms. | Controls delay of sound. |
spec_freeze_traveltime |
N/A | .4 |
Removed cheat flag to allow more control from server owners. | How long it takes between death and freezeframe. |
spec_freeze_time |
N/A | 4 |
Removed cheat flag to allow more control from server owners. | Controls how long the freezeframe after death lasts. |
sv_allow_voice_from_file |
1 |
0 |
Disabled allowing forwarding audio files to voice chat to match CS:GO default. | Can players output audio files through voice chat. |
sv_minupdaterate |
66 |
10 |
Increased to match CS:GO default. | Minimum updates per second the server allows. |
sv_mincmdrate |
66 |
10 |
Increased to match CS:GO default. | Minimum number of command packets to be sent to server. |
sv_motd_unload_on_dismissal |
1 |
0 |
MOTD is now unloaded when the MOTD is closed. | Unload contents of the MOTD when closed. |
sv_namechange_cooldown_seconds |
300 |
30 |
Increased cooldown from 30 seconds to 300 seconds to match CS:GO default. | Cooldown between player name changes. |
tf_impactwatertime |
0.1f |
1.0f |
Unlocked command so bullet water impacts can be spawned more or less often. | Spawn water bullet impacts every X seconds. |
tf_impactwatertimeenable |
N/A | 1 |
Unlocked command so bullet-water impacts can be disabled. | Enables effects when bullets hit water. |
tf_damage_disablespread |
N/A | 1 |
Fall damage no longer has damage spread. | Enables random damage spread. |
tf_medieval_thirdperson |
N/A | 0 |
Added cheat flag. | Use third person in medieval mode. |
tf_taunt_first_person |
N/A | 0 |
Command is now server side for competitive reasons, tf_taunt_first_person_enable has been added to replicate the original command. |
Controls whether taunts are first, or third person perspective. |
tf_use_fixed_weaponspreads |
1 |
0 |
Disabled random bullet spread by default. | Defines if server should enable random bullet spread. |
tf_viewmodels_offset_override |
N/A | Removed cheat flag, disabled in competitive matchmaking. | Offsets viewmodels with X Y Z values. |
| Command | Reasoning |
|---|---|
cl_cmdrate |
Replaced with cl_cmdinterval to sync up simulation rate and networking rate. |
cl_updaterate |
Replaced with cl_updateinterval to sync up simulation rate and networking rate. |
cl_interp |
No longer necessary because simulation rate and networking rate are now synced, cl_interp_ratio can be used instead. |