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Edited and removed console commands
Jane edited this page Sep 24, 2020
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9 revisions
Some console commands have had their defaults changed in Comtress, either to workaround a bug or just to have a better default. Others have been removed or completely reworked.
| Command | Description | Default (Old Default) | Changes |
|---|---|---|---|
cl_jiggle_bone_framerate_cutoff |
Minimum framerate before jigglebones are disabled | 66 (20) | Increased default FPS cutoff to 66fps rather than 20fps |
cl_particle_retire_cost |
How many particles need to be visible on order to delete particles | 0 (0) | Command is now client side, and cost of deleting particles can be changed (mostly for lower end PCs) |
cl_ragdoll_fade_time |
How long in seconds before ragdolls fade | 15 (15) | Command now affects cosmetics, rather than cosmetics using the hard coded 15 seconds |
con_filter_enable |
Filter console output based on con_filter_text
|
0 (0) | Added con_filter_enable 3 which disables all console output |
default_fov |
Default FOV to use if FOV is not already set | 90 (75) | Increased default FOV to 90 for obvious reasons |
dsp_off |
Disables the DSP audio processing (echo and other post processing) | 0 (0) | Unlocked dsp_off 1 so players can disable DSP |
fps_max |
Limit FPS based on the value of this cvar | 400 (300) | Increased default FPS limiter to 400fps rather than 300fps |
fx_drawimpactdebris |
Enable impact debris decals | 1 (0) | Command is now client side, and impact debris can be disabled |
fx_drawimpactdust |
Enable impact dust particles | 1 (0) | Command is now client side, and impact dust can be disabled |
fx_drawmetalspark |
Enable metal impact sparks particles | 1 (0) | Command is now client side, and impact sparks can be disabled |
g_ragdoll_lvfadespeed |
time in ms that it takes for ragdolls to fade | 100 (100) | Command now also affects TF ragdolls |
g_ragdoll_fadespeed |
time in ms that it takes for ragdolls to fade | 600 (600) | Command now also affects TF ragdolls |
mat_picmip |
Chooses which mip-map to use by default | -1 (-1) | Limit raised to 4, unlocked -1 on MacOS |
net_compresspackets_minsize |
Packets with sizes below this value aren't compressed | 1000 (1024) | Decreased to match CS:GO default |
snd_mixahead |
Controls delay of sound | .05 (.1) | Lowered default delay from 100ms to 50ms |
spec_freeze_traveltime |
How long it takes between death and freezeframe | .4 (.4) | Removed cheat flag to allow more control from server owners |
spec_freeze_time |
Controls how long the freezeframe after death lasts | 4 (4) | Removed cheat flag to allow more control from server owners |
sv_allow_voice_from_file |
Can players output audio files through voice chat | 1 (0) | Disabled allowing forwarding audio files to voice chat to match CS:GO default |
sv_minupdaterate |
Minimum updates per second the server allows | 66 (10) | Increased to match CS:GO default |
sv_mincmdrate |
Minimum number of command packets to be sent to server | 66 (10) | Increased to match CS:GO default |
sv_motd_unload_on_dismissal |
Unload contents of the MOTD when closed | 1 (0) | MOTD is now unloaded when the MOTD is closed |
sv_namechange_cooldown_seconds |
Cooldown between player name changes | 300 (30) | Increased cooldown from 30 seconds to 300 seconds to match CS:GO default |
sv_restrict_aspect_ratio_fov |
Restrict FOV for monitors with aspect ratios above 16:9 | 2 (1) | TF2 default only affects ultrawide users in windowed mode, Comtress default also restricts ultrawide users in fullscreen |
tf_impactwatertime |
Time in seconds that the water impact decals last? | 0.1f (1.0f) | Unlocked so players can change the value |
tf_impactwatertimeenable |
Enables effects when bullets hit water | 1 (1) | Unlocked command so bullet-water impacts can be disabled |
tf_damage_disablespread |
Enables random damage spread | 1 (1) | Fall damage no longer has damage spread |
tf_medieval_thirdperson |
Use third person in medieval mode | 0 (0) | Added cheat flag |
tf_taunt_first_person |
Taunting is changes perspective to third person | 0 (0) | Command is now server side for competitive reasons, tf_taunt_first_person_enable has been added to replicate the original command |
tf_use_fixed_weaponspreads |
Defines if server should enable random bullet spread | 1 (0) | Disabled random bullet spread by default |
tf_viewmodels_offset_override |
Offsets viewmodels with X Y Z values | 0 0 0 (0 0 0) | Removed cheat flag, disabled in competitive matchmaking |
| Command | Reasoning |
|---|---|
cl_cmdrate |
Replaced with cl_cmdinterval to sync up simulation rate and networking rate |
cl_updaterate |
Replaced with cl_updateinterval to sync up simulation rate and networking rate |
cl_interp |
No longer necessary because simulation rate and networking rate are now synced, cl_interp_ratio can be used instead |