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New console commands and launch options
Yttrium tYcLief edited this page Sep 16, 2020
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Although configs are not recommended (use video options to customize), there are some new variables you can try out that haven't been added to the in-game options yet!
Console commands/variables:
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tf_taunt_first_person_enable: Forces first person taunts -
tf_viewmodels_offset_override: Unlocked from base TF2, format isxyz -
tf_disable_weapon_skins: Disables skins -
tf_skip_halloween_bomb_hat_translucency: Halloween bomb hat will disappear if spy cloaks, instead of turning translucent along with cloak -
r_skybox_lowend: Use low quality skybox textures only meant for DX8 -
tf_hud_target_id_disable: Disable searching for a player to show the target ID for -
tf_viewmodel_alpha: Controls how translucent viewmodels are (1 - 255, 255 = opaque) -
dsp_off: Unlocked from base TF2, disables sound positional effects -
cl_ragdoll_disable: Disables all corpse effects (gibs, disintegration, ragdolls) -
tf_fx_blood: Controls blood splatter effects -
fx_drawimpactdebris,fx_drawimpactdust,fx_drawmetalspark: Unlocked from base TF2, controls bullet impact dust -
cl_hud_playerclass_playermodel_lod: Controls LOD for the player model preview in the HUD -
g_ragdoll_fadespeed,g_ragdoll_lvfadespeed: Controls how fast ragdolls fade (lv is for low violence mode) -
cl_particle_retire_cost: Unlocked from base TF2, set to0.0001to force lower quality particles -
r_force_fastpath 1: Forces shader fast paths for higher GPU performance. -
tf_weaponspread_continuous_seed: If set above-1, sets the base seed for fixed recoil spread for continuous single bullet fire weapons -
tf_weaponspread_continuous_seed_multishot: If set above-1, sets the base seed for fixed recoil spread for continuous multi-bullet fire weapons (Minigun)
Launch options:
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-particle_fallback: 2 uses DX8 particles, 1 uses lowend DX9 particles, 0 uses default-
start_tf2.batlaunches with-particle_fallback 2by default
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