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New console commands and launch options
Margen67 edited this page Sep 27, 2020
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Although configs are not recommended (use video options to customize), there are some new variables you can try out that haven't been added to the in-game options yet!
| Command | Default(s) | Valid value(s) | Description |
|---|---|---|---|
tf_taunt_first_person_enable |
0 |
0-1 (Bool) |
Forces first person taunts. |
tf_viewmodels_offset_override |
x y z
|
Unlocked from base TF2. | |
tf_disable_weapon_skins |
0 |
0-1 (Bool) |
Disables weapon skins. |
tf_skip_halloween_bomb_hat_translucency |
0 |
0-1 (Bool) |
Halloween bomb hat will disappear if spy cloaks, instead of turning translucent along with cloak. |
r_skybox_lowend |
0 |
0-1 (Bool) |
Use low quality skybox textures meant for DX8. |
tf_hud_target_id_disable |
0 |
0-1 (Bool) |
Disable searching for a player to show the target ID for. |
tf_viewmodel_alpha |
255 |
1 - 255 (255 = opaque) |
Controls viewmodel opacity. |
dsp_off |
0 |
0-1 (Bool) |
Unlocked from base TF2. Disables sound positional effects. |
cl_ragdoll_disable |
0 |
0-1 (Bool) |
Disables all corpse effects. (gibs, disintegration, ragdolls) |
tf_fx_blood |
1 |
0-1 (Bool) |
Controls blood splatter effects. |
fx_drawimpactdebris, fx_drawimpactdust, fx_drawmetalspark
|
1 |
0-1 (Bool) |
Unlocked from base TF2. Controls bullet impact effects. |
cl_hud_playerclass_playermodel_lod |
0 |
0-7 |
Controls LOD for the player model preview in the HUD. |
g_ragdoll_fadespeed, g_ragdoll_lvfadespeed
|
600, 100
|
Integer | Controls how fast ragdolls fade. (lv is for low violence mode) |
cl_particle_retire_cost |
0 |
Float | Unlocked from base TF2. Set to 0.0001 to force lower quality particles. |
r_force_fastpath |
0 |
0-1 (Bool) |
Forces fast shader paths for higher GPU performance. |
tf_weaponspread_continuous_seed |
-1 |
Integer | If set above -1, sets the base seed for fixed recoil spread for continuous single bullet fire weapons. |
tf_weaponspread_continuous_seed_multishot |
-1 |
Integer | If set above -1, sets the base seed for fixed recoil spread for continuous multi-bullet fire weapons. (Minigun) |
| Option | Default(s) | Valid values | Description |
|---|---|---|---|
-particle_fallback |
0 |
0 = default, 1 = lowend DX9, 2 = DX8 |
Fallback to lower DX level for particles. |
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.\start_tf2.batlaunches with-particle_fallback 2by default.