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Mathew O'Dwyer
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Update README.md
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Versions/1.0/README.md

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# Final Engine 1.0
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## Features
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### Rendering
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#### Rendering Techniques
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- [x] Pipeline
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- [x] Forward Rendering
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#### Geometry and Models
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- [x] Mesh Rendering
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- [x] Model Loading (using Assimp)
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- [x] 2D Sprite Batching
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#### Camera and View Optimization
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- [x] Camera System
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- [ ] View Frustum Culling
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#### Material and Shading
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- [ ] Material System
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- [x] Diffuse Mapping
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- [x] Specular Mapping
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- [x] Normal Mapping
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- [x] Emissive Mapping
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- [ ] Parallax Mapping
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#### Lighting and Shadows
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- [x] Lighting
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- [x] Blinn-Phong Lighting Model
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- [x] Light Sources
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- [x] Directional
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- [x] Point
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- [x] Spot
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- [x] Global Illumination (Ambient Lighting)
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#### Visual Effects
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- [x] Skyboxes
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- [ ] Blending
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#### Post Processing
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- [ ] Post Processing
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- [ ] Gamma Correction
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- [x] High Dynamic Range (HDR)
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- [x] Anti-Aliasing
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- [ ] Fog
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- [ ] Linear
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- [ ] Exponential
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- [ ] Exponential Squared

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