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lines changed Original file line number Diff line number Diff line change 11# Final Engine 1.0
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3+ ## Features
4+
5+ ### Rendering
6+
7+ #### Rendering Techniques
8+
9+ - [x] Pipeline
10+ - [x] Forward Rendering
11+
12+ #### Geometry and Models
13+
14+ - [x] Mesh Rendering
15+ - [x] Model Loading (using Assimp)
16+ - [x] 2D Sprite Batching
17+
18+ #### Camera and View Optimization
19+
20+ - [x] Camera System
21+ - [ ] View Frustum Culling
22+
23+ #### Material and Shading
24+
25+ - [ ] Material System
26+ - [x] Diffuse Mapping
27+ - [x] Specular Mapping
28+ - [x] Normal Mapping
29+ - [x] Emissive Mapping
30+ - [ ] Parallax Mapping
31+
32+ #### Lighting and Shadows
33+
34+ - [x] Lighting
35+ - [x] Blinn-Phong Lighting Model
36+ - [x] Light Sources
37+ - [x] Directional
38+ - [x] Point
39+ - [x] Spot
40+ - [x] Global Illumination (Ambient Lighting)
41+
42+ #### Visual Effects
43+
44+ - [x] Skyboxes
45+ - [ ] Blending
46+
47+ #### Post Processing
48+
49+ - [ ] Post Processing
50+ - [ ] Gamma Correction
51+ - [x] High Dynamic Range (HDR)
52+ - [x] Anti-Aliasing
53+ - [ ] Fog
54+ - [ ] Linear
55+ - [ ] Exponential
56+ - [ ] Exponential Squared
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