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I ran this test on my emulator, and it actually went haywire for several reasons.
- If you trigger coincidence interrupt multiple times in the same LY, this causes very wild flickering. (speed of flickering depends on how often you re-call the interrupt)
https://user-images.githubusercontent.com/3433068/113571762-3c98e780-9617-11eb-8859-ae0748858baa.gif - If you invert sprite sorting by accident. The hello world message turns british instead.
https://user-images.githubusercontent.com/3433068/113571837-618d5a80-9617-11eb-9e27-b86bab9f408a.png
Might be nice to add to the list of known faulty states?
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