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Suggestion added failure states.Β #4

@Smileynator

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@Smileynator

I ran this test on my emulator, and it actually went haywire for several reasons.

  1. If you trigger coincidence interrupt multiple times in the same LY, this causes very wild flickering. (speed of flickering depends on how often you re-call the interrupt)
    https://user-images.githubusercontent.com/3433068/113571762-3c98e780-9617-11eb-8859-ae0748858baa.gif
  2. If you invert sprite sorting by accident. The hello world message turns british instead.
    https://user-images.githubusercontent.com/3433068/113571837-618d5a80-9617-11eb-9e27-b86bab9f408a.png

Might be nice to add to the list of known faulty states?

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