You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+2-1Lines changed: 2 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -10,7 +10,7 @@ PLEASE DO NOT UPDATE THIS FILE, UPDATE CONTENTS.JSON INSTEAD. THANK YOU :-)
10
10
11
11
| Awesome | Linux | Projects | Updated |
12
12
|:-------:|:-----:|:--------:|:-------:|
13
-
|[](https://github.com/sindresorhus/awesome)|:penguin:|1074| November 09, 2024 |
13
+
|[](https://github.com/sindresorhus/awesome)|:penguin:|1075| November 10, 2024 |
14
14
15
15
In parternship with:
16
16
@@ -781,6 +781,7 @@ In parternship with:
781
781
782
782
*[glide engine](https://github.com/cocoatoucher/Glide) - SpriteKit and GameplayKit based engine for making 2d games, with practical examples and tutorials.
783
783
*[Raylib for Swift](https://github.com/STREGAsGate/Raylib):penguin: - A Cross-Platform Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
784
+
*[SwiftGodot](https://migueldeicaza.github.io/SwiftGodotDocs/tutorials/swiftgodot-tutorials/) - Swift bindings for the Godot game engine to build extensions or act as an api with SwiftGodotKit.
0 commit comments