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SyncMethod.Lambda(typeof(Building_Door),nameof(Building_Door.GetGizmos),1);// Toggle door hold open
@@ -97,7 +98,7 @@ public static void Init()
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SyncMethod.Lambda(typeof(CompTreeConnection),nameof(CompTreeConnection.CompGetGizmosExtra),2).SetDebugOnly();// Increase connection strength by 10%
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SyncMethod.Lambda(typeof(CompTreeConnection),nameof(CompTreeConnection.CompGetGizmosExtra),3).SetDebugOnly();// Decrease connection strength by 10%
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SyncMethod.Lambda(typeof(CompNeuralSupercharger),nameof(CompNeuralSupercharger.CompGetGizmosExtra),1);// Neural supercharger: allow temporary pawns to use
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SyncMethod.Lambda(typeof(CompNeuralSupercharger),nameof(CompNeuralSupercharger.CompGetGizmosExtra),1);// Neural supercharger: allow temporary pawns (guests) to use
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SyncMethod.Lambda(typeof(CompPilotConsole),nameof(CompPilotConsole.CompGetGizmosExtra),1).SetDebugOnly();// Dev launch instantly
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SyncMethod.Lambda(typeof(CompPilotConsole),nameof(CompPilotConsole.CompGetGizmosExtra),2).SetDebugOnly();// Dev reset cooldown
SyncDelegate.Lambda(typeof(Pawn_TrainingTracker),nameof(Pawn_TrainingTracker.GetGizmos),0,fields:[SyncDelegate.DelegateThis,"master"]).SetContext(SyncContext.MapSelected).CancelIfNoSelectedMapObjects();// Force attack target
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