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69 | 69 | </Grid> |
70 | 70 | <CheckBox Margin="9,32,264,205" RenderTransformOrigin="0.357,1.269" Content="Disable startup message" ToolTip="Disable startup message" Foreground="{DynamicResource MaterialDesignBodyLight}" IsChecked="{Binding DisableStartup}"/> |
71 | 71 | <CheckBox Margin="9,130,255,107" RenderTransformOrigin="0.357,1.269" Content="Mouse Y Axis inverted in-game" IsChecked="{Binding InvertedMouse}" ToolTip="Enable or disable to convert rocket distance value according to your in-game settings." Foreground="{DynamicResource MaterialDesignBodyLight}"/> |
72 | | - <TextBlock Text="Rocket indicator : WIP" HorizontalAlignment="Left" VerticalAlignment="Top" FontWeight="Bold" Foreground="{DynamicResource MaterialDesignDarkForeground}" Margin="0,98,0,0"/> |
73 | | - <CheckBox Margin="9,163,72,74" RenderTransformOrigin="0.357,1.269" Content="Convert indicator value to meters (approximate value)" IsChecked="{Binding ConvertIndicator}" ToolTip="Enable if you want to convert indicator value to approximate meters.

The conversion allows to obtain the distance if the Z axis position (3D-Game)
of the source and the target are ideally identical but this can never be always the case in game." Foreground="{DynamicResource MaterialDesignBodyLight}"/> |
| 72 | + <TextBlock Text="Rocket crosshair : WIP" HorizontalAlignment="Left" VerticalAlignment="Top" FontWeight="Bold" Foreground="{DynamicResource MaterialDesignDarkForeground}" Margin="0,98,0,0"/> |
| 73 | + <CheckBox Margin="9,163,72,74" RenderTransformOrigin="0.357,1.269" Content="Convert indicator value to meters (WIP - not working)" IsChecked="{Binding ConvertIndicator}" ToolTip="Enable if you want to convert indicator value to approximate meters.

The conversion allows to obtain the distance if the Z axis position (3D-Game)
of the source and the target are ideally identical but this can never be always the case in game." Foreground="{DynamicResource MaterialDesignBodyLight}"/> |
74 | 74 | <CheckBox Margin="9,196,255,41" RenderTransformOrigin="0.357,1.269" Content="Steady aim values" IsChecked="{Binding SteadyAim}" IsEnabled="{Binding ConvertIndicator}" ToolTip="Enable or disable if you are using or not steady aim shortcut in-game with rocket indicator feature." Foreground="{DynamicResource MaterialDesignBodyLight}"/> |
75 | 75 | <CheckBox Margin="9,229,34,8" RenderTransformOrigin="0.357,1.269" Content="Panzerschreck (enable) / Bazooka (disable)" IsChecked="{Binding SchreckZook}" IsEnabled="{Binding ConvertIndicator}" ToolTip="Switch to display values if you are using panzerschreck (enable) or bazooka (disable)" Foreground="{DynamicResource MaterialDesignBodyLight}"/> |
76 | 76 | </Grid> |
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112 | 112 | </i:Interaction.Triggers> |
113 | 113 | </TextBox> |
114 | 114 |
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115 | | - <TextBlock Text="Rocket distance indicator (WIP)" Margin="0,130,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" FontWeight="Bold" Foreground="{DynamicResource MaterialDesignDarkForeground}"/> |
| 115 | + <TextBlock Text="Rocket crosshair (WIP)" Margin="0,130,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" FontWeight="Bold" Foreground="{DynamicResource MaterialDesignDarkForeground}"/> |
116 | 116 |
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117 | 117 | <TextBlock Visibility="Hidden" Text="Show indicator" HorizontalAlignment="Left" Margin="143,165,0,0" VerticalAlignment="Top" ToolTip="Show rocket indicator near the center of the screen for a limited time." Foreground="{DynamicResource MaterialDesignBodyLight}" /> |
118 | 118 | <TextBox Visibility="Hidden" HorizontalAlignment="Left" Height="24" Margin="32,160,0,0" Text="{Binding Features.Rocket_start.Hotkey}" ToolTip="{Binding Features.Rocket_start.Hotkey}" Foreground="{DynamicResource MaterialDesignDarkForeground}" VerticalAlignment="Top" Width="106" Tag="textbox" FontFamily="Arial" HorizontalContentAlignment="Center" IsReadOnly="True"> |
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127 | 127 |
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128 | 128 | </TextBox> |
129 | 129 |
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130 | | - <TextBlock Text="Enable feature" HorizontalAlignment="Left" Margin="143,165,0,0" VerticalAlignment="Top" ToolTip="Enable or disable rocket distance indicator based on mouse cursor position.
Hit middle mouse button to show rocket indicator near the center of the screen for a limited time.

The displayed indicator is approximate and absolutely does not take into account game variables." Foreground="{DynamicResource MaterialDesignBodyLight}" /> |
| 130 | + <TextBlock Text="Enable feature" HorizontalAlignment="Left" Margin="143,165,0,0" VerticalAlignment="Top" ToolTip="Enable or disable rocket crosshair overlay.
Hit middle mouse button to show rocket crosshair for a limited time.

The displayed indicators are approximates and absolutely does not take into account game variables." Foreground="{DynamicResource MaterialDesignBodyLight}" /> |
131 | 131 | <CheckBox Margin="9,162,467,75" RenderTransformOrigin="0.357,1.269" IsChecked="{Binding Features.Rocket_enable.IsEnable}"/> |
132 | 132 | <TextBox HorizontalAlignment="Left" Height="24" Margin="32,160,0,0" IsEnabled="{Binding Features.Rocket_enable.IsEnable}" Text="{Binding Features.Rocket_enable.Hotkey}" ToolTip="{Binding Features.Rocket_enable.Hotkey}" Foreground="{DynamicResource MaterialDesignDarkForeground}" VerticalAlignment="Top" Width="106" Tag="textbox" FontFamily="Arial" HorizontalContentAlignment="Center" IsReadOnly="True"> |
133 | 133 | <i:Interaction.Triggers> |
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