//theoretically, console should print (0, 100)
var vec = new Victor(0, 100);
vec.rotate(Math.PI / 2);
console.log(vec);
//(-100, 0)
//theoretically, console should print (-100, 0)
var vec = new Victor(0, 100);
vec.rotateBy(Math.PI / 2);
console.log(vec);
//(0, -100), rotate by this.angle() + PI / 2