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Where Vulkan is unavailable, Impeller will fallback to Skia.
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However, Impellers OpenGL backend is well under construction. To try Impeller with OpenGL
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in your application, add the following to your `AndroidManifest.xml` file under the
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`<application>` tag:
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During development, to try Impeller with OpenGL in your application, add the following
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to your `AndroidManifest.xml` file under the `<application>` tag:
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> [!Warning]
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> Selecting the Impeller backend this way will only work in `debug` and `profile`
@@ -229,6 +221,17 @@ To your `Info.plist` file, add under the top-level `<dict>` tag:
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<true/>
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```
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### Custom Embedders
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Impeller is in preview on [custom embedders](https://docs.flutter.dev/embedded). It is **not**
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enabled by default.
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To enable it Impeller in your application, pass the `--enable-impeller=true` command line
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argument to [`FlutterProjectArgs.command_line_argv`](https://github.com/flutter/flutter/blob/63980cb25ba5b70122f2814406989eb5fa8ef5a1/engine/src/flutter/shell/platform/embedder/embedder.h#L2388)
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during application initialization.
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Impeller does not require any other modifications in the embedder.
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## Embedding Standalone Impeller
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Impeller is designed to work best when used by Flutter. Most of the teams
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