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mburbeaamirburbea
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Net5 (#93)
* initial .net5 support. * comments * Remove most warnings. Fix the rarity not getting updated when you change affixes. * Check in extension method for setflag * simpler * ctrl-k-d * bang bang bang bang * don't produce ref dll * Update README.md * Update README.md * Update README.md * remove some fat * Add minor changes. * Fix one file * Null Safety changes * Fixed a bug related to rarity * Cleanup * Xaml for .net5 * remove redundant call * try some attribute nonsense. * WaitForExitAsync * cleaner update stuff. * remove usings * pattern matching fun. * Clean up. * You just got lit up son! * boom! * ctrl-k-d * Cache credentials, support decompression, and don't reuse client * Go back to cacheing httpclient based on suggested guidance. Switch to SocketsHttpHandler (the new one). Also add requesting content as compressed. * Remove dependency. Copy help over. * Boom * Remove 2x startup dialog * Convert to WinForms task dialog * Removing KPreisser one piece at a time * Remove kPreisser * Remove & Sort * Update nuget packages * Cleanup changes * Use microsoft library. * Replace messagebox with TaskDialog * Cleaner imports * Minor changes * remove ` * Switch gem to json. * regenerated quest item file. * boom * Add support for unknown equipment. useful for debugging and testing. * Make the simtypes file conditional * Remove save 7 add save 19 * Make equipped item names unchangable. (Also make unknowns unchangeable). * Not actually correct. * Add 19 * Ignore it. * Boom right back * Upgrade all projects to C#10 Upgrade ItemTesting to NET6 Use file scoped namespaces Move value setting to ItemModel from ItemModelBase * Make and/or converters use boolean boxes * Negate booleans in viewmodels rather than controls for consistency * .net 6 boom. * Shut the fuck up * Use HttpClient * Remove Cancel call that sucked * Set 8 as minimum * Boom. * Biotch * boooooom * Make ReadLines a thing * Fuck char arrays * Delete blank line * Delete unused class * fix speed reporting issue * Use json to read item definitions. * use json pt2 * Make the magic types only visible in debug build. * Add lua scripts used to generate data files. * Initial fatesworn support. * Unblock ps4 support. * Update scripts * check in clean up js * Add RequiresFateswornConverter * semi colon * Switch to dotnet 6's ZLibStream library. * Remove some debug code. * formatting. * Adorner * Center text, use binding for visibility * Make FateswornAdorner extend base class * Generic methods to attach/detach descendant classes * Use window * Simplify things * Add an EquippedAdorner. * Add a tooltip to the Adorner. * remove and sort usings * Boom! * Downgrade to .net 5 * Add missing chaos icons. * Scale to 24x24 * Cleanup * Consistency * Rename method for consistency * Detect if you are in a fatesworn save * Added filtered properties for Buffs and ItemDefinitions * Fix offsets. * Add filtered collection gameSave * Add a fatesworn indicator on Gems. * Use GameSave for ChangeOrAddItem window * Support using GameSave for buffs/itemdefinitions * Add a chaos tier adorner * clean up adorner * Not sure why this isn't working correctly. * Ghetto solution * Net5 ex (#120) * WTF * latest * Change * crap * Try adorner decorator * Make the fatesworn F disappear on the category icon * Fix it where it counts. * Add a fatesworn filter to the Change or Add Item window * Remove useless converter add additional rule to HasVariants. * Adorner cleanup * Move the chaos tier into the item def. Co-authored-by: Amir Burbea <amir.burbea@gmail.com>
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ItemTesting/DataReaderAdapter.cs

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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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