Commit 629e85a
Net5 (#93)
* initial .net5 support.
* comments
* Remove most warnings. Fix the rarity not getting updated when you change affixes.
* Check in extension method for setflag
* simpler
* ctrl-k-d
* bang bang bang bang
* don't produce ref dll
* Update README.md
* Update README.md
* Update README.md
* remove some fat
* Add minor changes.
* Fix one file
* Null Safety changes
* Fixed a bug related to rarity
* Cleanup
* Xaml for .net5
* remove redundant call
* try some attribute nonsense.
* WaitForExitAsync
* cleaner update stuff.
* remove usings
* pattern matching fun.
* Clean up.
* You just got lit up son!
* boom!
* ctrl-k-d
* Cache credentials, support decompression, and don't reuse client
* Go back to cacheing httpclient based on suggested guidance.
Switch to SocketsHttpHandler (the new one).
Also add requesting content as compressed.
* Remove dependency.
Copy help over.
* Boom
* Remove 2x startup dialog
* Convert to WinForms task dialog
* Removing KPreisser one piece at a time
* Remove kPreisser
* Remove & Sort
* Update nuget packages
* Cleanup changes
* Use microsoft library.
* Replace messagebox with TaskDialog
* Cleaner imports
* Minor changes
* remove `
* Switch gem to json.
* regenerated quest item file.
* boom
* Add support for unknown equipment.
useful for debugging and testing.
* Make the simtypes file conditional
* Remove save 7 add save 19
* Make equipped item names unchangable. (Also make unknowns unchangeable).
* Not actually correct.
* Add 19
* Ignore it.
* Boom right back
* Upgrade all projects to C#10
Upgrade ItemTesting to NET6
Use file scoped namespaces
Move value setting to ItemModel from ItemModelBase
* Make and/or converters use boolean boxes
* Negate booleans in viewmodels rather than controls for consistency
* .net 6 boom.
* Shut the fuck up
* Use HttpClient
* Remove Cancel call that sucked
* Set 8 as minimum
* Boom.
* Biotch
* boooooom
* Make ReadLines a thing
* Fuck char arrays
* Delete blank line
* Delete unused class
* fix speed reporting issue
* Use json to read item definitions.
* use json pt2
* Make the magic types only visible in debug build.
* Add lua scripts used to generate data files.
* Initial fatesworn support.
* Unblock ps4 support.
* Update scripts
* check in clean up js
* Add RequiresFateswornConverter
* semi colon
* Switch to dotnet 6's ZLibStream library.
* Remove some debug code.
* formatting.
* Adorner
* Center text, use binding for visibility
* Make FateswornAdorner extend base class
* Generic methods to attach/detach descendant classes
* Use window
* Simplify things
* Add an EquippedAdorner.
* Add a tooltip to the Adorner.
* remove and sort usings
* Boom!
* Downgrade to .net 5
* Add missing chaos icons.
* Scale to 24x24
* Cleanup
* Consistency
* Rename method for consistency
* Detect if you are in a fatesworn save
* Added filtered properties for Buffs and ItemDefinitions
* Fix offsets.
* Add filtered collection gameSave
* Add a fatesworn indicator on Gems.
* Use GameSave for ChangeOrAddItem window
* Support using GameSave for buffs/itemdefinitions
* Add a chaos tier adorner
* clean up adorner
* Not sure why this isn't working correctly.
* Ghetto solution
* Net5 ex (#120)
* WTF
* latest
* Change
* crap
* Try adorner decorator
* Make the fatesworn F disappear on the category icon
* Fix it where it counts.
* Add a fatesworn filter to the Change or Add Item window
* Remove useless converter add additional rule to HasVariants.
* Adorner cleanup
* Move the chaos tier into the item def.
Co-authored-by: Amir Burbea <amir.burbea@gmail.com>1 parent 3bf7ab0 commit 629e85a
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185 files changed
+283355
-83299
lines changed- ItemTesting
- KoAR.Core
- Data
- KoAR.SaveEditor
- Constructs
- Properties
- Resources
- buffs
- categories
- Themes
- Updates
- Views
- ChangeOrAddItem
- Inventory
- Main
- QuestItems
- Stash
- Updates
- lua
- dll
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