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README.md
@@ -56,8 +56,8 @@ You can also get the node from comfy manager under the name of More math.
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### Shaders / Interpolation
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- `clamp(x, min, max)`: Constrains x to be between min and max.
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- `lerp(a, b, w)`: Linear interpolation: `a + (b - a) * w`.
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-- `step(edge, x)`: Returns 1.0 if x >= edge, else 0.0.
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-- `smoothstep(edge0, edge1, x)`: Hermite interpolation between edge0 and edge1.
+- `step(x, edge)`: Returns 1.0 if x >= edge, else 0.0.
+- `smoothstep(x, edge0, edge1)`: Hermite interpolation between edge0 and edge1.
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### Aggregates & Tensor Operations
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- `tmin(x, y)`: Element-wise minimum of x and y.
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