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README.rst

5.82 KB

discord.py-message-components

The Original discord.py LibaryLibrary made by Rapptz with implementation of the Discord-Message-Components by mccoderpy

(discord-User mccuber04#2960)

Installing

Python 3.5.3 or higher is required

first uninstall the original discord.py LibaryLibrary:

# Linux/macOS
python3 -m pip uninstall discord.py

# Windows
py -3 -m pip uninstall discord.py

then install this LibaryLibrary using:

# Linux/macOS
python3 -m pip install -U discord.py-message-components

# Windows
py -3 -m pip install -U discord.py-message-components

Another (complex) Example where a small Embed will be send; you can move a small white ⬜ with the Buttons:

pointers = []


class Pointer:
    def __init__(self, guild: discord.Guild):
        self.guild = guild
        self._possition_x = 0
        self._possition_y = 0

    @property
    def possition_x(self):
        return self._possition_x

    def set_x(self, x: int):
        self._possition_x += x
        return self._possition_x

    @property
    def possition_y(self):
        return self._possition_y

    def set_y(self, y: int):
        self._possition_y += y
        return self._possition_y


def get_pointer(obj: typing.Union[discord.Guild, int]):
    if isinstance(obj, discord.Guild):
        for p in pointers:
            if p.guild.id == obj.id:
                return p
        pointers.append(Pointer(obj))
        return get_pointer(obj)

    elif isinstance(obj, int):
        for p in pointers:
            if p.guild.id == obj:
                return p
        guild = client.get_guild(obj)
        if guild:
            pointers.append(Pointer(guild))
            return get_pointer(guild)
        return None


def display(x: int, y: int):
    base = [
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    ]
    base[y].__setitem__(x, 1)
    base.reverse()
    return ''.join(f"\n{''.join([str(base[i][w]) for w in range(len(base[i]))]).replace('0', '⬛').replace('1', '⬜')}" for i in range(len(base)))


empty_button = discord.Button(style=discord.ButtonStyle.Secondary, label=" ", custom_id="empty", disabled=True)


def arrow_button():
    return discord.Button(style=discord.ButtonStyle.Primary)


@client.command(name="start_game")
async def start_game(ctx: commands.Context):
    pointer: Pointer = get_pointer(ctx.guild)
    await ctx.send(embed=discord.Embed(title="Little Game",
                                       description=display(x=0, y=0)),
                   components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                               discord.ActionRow(arrow_button().update(disabled=True).set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                 arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
                                                 arrow_button().set_label('→').set_custom_id('right'))
                               ]
                   )


@client.event
async def on_raw_interaction_create(interaction: discord.RawInteractionCreateEvent):
    await interaction.defer()
    pointer: Pointer = get_pointer(interaction.guild)
    if not (message := interaction.message):
        message: discord.Message = await interaction.channel.fetch_message(interaction.message_id)
    if interaction.button.custom_id == "up":
        pointer.set_y(1)
        await message.edit(embed=discord.Embed(title="Little Game",
                                               description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up').disable_if(pointer.possition_y >= 9), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                         arrow_button().set_label('↓').set_custom_id('down'),
                                                         arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
                           )
    elif interaction.button.custom_id == "down":
        pointer.set_y(-1)
        await message.edit(embed=discord.Embed(title="Little Game",
                                               description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                         arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
                                                         arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
                           )
    elif interaction.button.custom_id == "right":
        pointer.set_x(1)
        await message.edit(embed=discord.Embed(title="Little Game",
                                               description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left'),
                                                         arrow_button().set_label('↓').set_custom_id('down'),
                                                         arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
                           )
    elif interaction.button.custom_id == "left":
        pointer.set_x(-1)
        await message.edit(embed=discord.Embed(title="Little Game",
                                               description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                         arrow_button().set_label('↓').set_custom_id('down'),
                                                         arrow_button().set_label('→').set_custom_id('right'))]
                           )

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