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2. Setting up your environment
Imad Issafras edited this page Jul 21, 2024
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We want a way to have our system run the simulation smoothly to make development enjoyable, this requires GPU accelerated graphics. In the case of a graphics card that is within the same chip as the CPU, all the approaches below should work. The issue arises when the computer has a dedicated GPU, thus making it complicated for the simulator to access the GPU from a virtual machine. Without a hypervisor type 1, only one OS can use the GPU at a time, meaning only the host OS uses the GPU, meaning no GPU for our virtual machine. Ideally, we would run gazebo natively, ensuring direct access to the GPU.
- Dual booting
- - Non-trivial to set up
- - Not universal, notably, complicated on Mac.
- - Trickier to restart from 0 than virtual machines
- + Bare metal performance
- Docker for tool set + Gazebo ignition running natively
- + Can easily share an image with all the tools needed for development
- Supported platforms for gazebo
- - Gazebo's Windows support doesn't include the GUI at the time of writing
- - Untested on Mac
- Docker for tool set + AirSim running natively
- + Can easily share an image with all the tools needed for development
- + Runs on top of Unreal Engine, making it ideal for realistic computer vision
- - AirSim doesn't work on MacOS
- - Microsoft, AirSim's developers, have stopped working on it since 2022
- Colosseum is a successor to AirSim which supports PX4, sadly only for multi rotors as well
- - Only supports PX4 multi rotor, no VTOL
- WSL by itself
- - Requires Windows machine
- - Doesn't work with some GPUs, notably Intel Iris Xe GPU
- + Supports most GPUs
- + As easy to experiment with as any virtual machine, can always scrap it and restart from new
- Virtual machine by itself
- Doesn't work with GPUs at all
- Docker for tool set + Gazebo-classic (PROMISING!!!)