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Copy file name to clipboardExpand all lines: scripts/dmodels.dsc
+21-10Lines changed: 21 additions & 10 deletions
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@@ -15,11 +15,12 @@
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#
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# Usage:
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# 1: Create a model using blockbench - https://www.blockbench.net/
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# Create as a 'Generic Model'
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# Make basically anything you want
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# Make sure pivot points are as centered as possible to minimize glitchiness from animations
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# (animations around a distant pivot point require the armor stand move and turn at the same time, which can lose sync with itself)
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# Animate freely, make sure the animation names are clear
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# 1.1 Create as a 'Generic Model'
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# 1.2 Make basically anything you want
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# 1.3 Note that each block cannot have a coordinate value beyond 32 (Minecraft limitation)
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# 1.4 Make sure pivot points are as correct as possible to minimize glitchiness from animations
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# (for example, if you have a bone pivot point in the center of a block, but the block's own pivot point is left at default 0,0,0, this can lead to the armor stand having to move and rotate at the same time, and lose sync when doing so)
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# 1.5 Animate freely, make sure the animation names are clear
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# 2: Save the ".bbmodel" file
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# 3: Use the DenizenModelsConverter program to convert the bbmodel to a ".dmodel.yml" and a resource pack
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# 4: Save the ".dmodel.yml" file into "plugins/Denizen/data/models"
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# - run dmodels_end_animation def.root_entity:<[root]>
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# # To move the entity to a single frame of an animation (timespot is a decimal number of seconds from the start of the animation)
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# - run dmodels_move_to_frame def.root_entity:<[root]> def.animation:idle def.timespot:0.5
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#
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################################################
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@@ -90,7 +93,9 @@ dmodels_spawn_model:
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- if !<server.has_flag[dmodels_data.model_<[model_name]>]>:
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- debug error "[DModels] cannot spawn model <[model_name]>, model not loaded"
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