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package.json
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{
"name": "@epicgames-ps/wilbur",
"version": "3.0.0",
"description": "A basic signalling server application for Unreal Engine's Pixel Streaming applications.",
"main": "dist/index.js",
"private": true,
"scripts": {
"clean": "rimraf ./dist",
"build": "tsc",
"rebuild": "npm run clean && npm run build",
"start": "node ./dist/index.js --serve --console_messages verbose --log_config --https_redirect",
"lint": "eslint src",
"test": "echo \"Error: no test specified\" && exit 1",
"watch": "nodemon -V -d 3 --watch src --watch ../Signalling/dist -e \"ts,js,mjs,cjs,json\" --exec \"npm run build && node ./dist/index.js --serve --console_messages verbose --log_config --https_redirect --player_port 1025\" --http_root www",
"develop": "cd ../ && npm run build:all:cjs && cd SignallingWebServer && concurrently -k \"cd ../Common && npm run watch\" \"cd ../Signalling && npm run watch\" \"cd ../Frontend/library && npm run watch\" \"cd ../Frontend/ui-library && npm run watch\" \"cd ../Frontend/implementations/typescript && npm run watch\" \"npm run watch\""
},
"author": "Epic Games",
"license": "MIT",
"devDependencies": {
"@eslint/js": "^9.20.0",
"@types/express": "^5.0.0",
"@types/node": "^22.14.0",
"eslint": "^9.20.0",
"eslint-config-prettier": "^10.0.1",
"eslint-plugin-prettier": "^5.2.3",
"eslint-plugin-tsdoc": "^0.4.0",
"rimraf": "^6.0.1",
"typescript": "^5.7.3",
"typescript-eslint": "^8.24.0"
},
"dependencies": {
"@epicgames-ps/lib-pixelstreamingsignalling-ue5.7": "*",
"body-parser": "^1.20.4",
"commander": "^12.0.0",
"express": "^4.22.1",
"express-openapi": "^12.1.3",
"jsonc": "^2.0.0"
},
"overrides": {},
"repository": {
"type": "git",
"url": "https://github.com/EpicGames/PixelStreamingInfrastructure.git"
}
}