Skip to content

Commit 2a3aff2

Browse files
authored
Update README.md
1 parent 86ac2ab commit 2a3aff2

File tree

1 file changed

+14
-0
lines changed

1 file changed

+14
-0
lines changed

README.md

Lines changed: 14 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -31,3 +31,17 @@ private void Start()
3131
}
3232
}
3333
```
34+
#### Features
35+
- Just like normal tweens. Kill, SetDelay, SetLoops, etc. work. Sequences work.
36+
- If you tween a character at an index that doesn't exist, the tween will occur once the there is a character at that index.
37+
38+
#### Limitations
39+
- Large performance overhead; may not be suitable on low-end mobile devices or very long text.
40+
- Doesn't work with per-material properties such as Outline, Glow, Underlay.
41+
- **Only works when Start() is called; you cannot tween characters in the same frame that the TextMeshPro component is enabled!**
42+
43+
## Installation
44+
- Have [DOTween](http://dotween.demigiant.com/index.php) and [TextMeshPro](https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126) installed in your project.
45+
- Get the .unitypackage from the latest release.
46+
- Open and import, uncheck the Examples folder if needed.
47+
- Go crazy!

0 commit comments

Comments
 (0)