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* Released builds are available from - [Bintray](https://bintray.com/giulianini/maven/Jestures/_latestVersion)
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* Released builds are available from - [Maven Central](https://search.maven.org/search?q=g:com.github.giulianini.jestures)
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* Snapshot builds are available from - [Artifactory](http://oss.jfrog.org/oss-snapshot-local/com/github/giulianini/jestures/)
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*Released builds are available from - [Bintray](https://bintray.com/giulianini/maven/Jestures/_latestVersion)
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*Released builds are available from - [Maven Central](https://search.maven.org/search?q=g:com.github.giulianini.jestures)
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*Snapshot builds are available from - [Artifactory](http://oss.jfrog.org/oss-snapshot-local/com/github/giulianini/jestures/)
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## Javadocs
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If you need to access the documentation for any stable version, [javadoc.io](https://www.javadoc.io/doc/com.github.giulianini.track4j/track4j/) is probably the right place to search in.
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#### How to Include In Gradle Project
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```gradle
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repositories {
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mavenCentral()
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jCenter()
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mavenCentral()
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jCenter()
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}
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```
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Reference the repository from this location using:
1.Install the [__Kinect SDK__ ](https://www.microsoft.com/en-us/download/confirmation.aspx?id=40278)
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1.Download natives - [Natives dll for Kinect](https://drive.google.com/open?id=1Dpvs71O2dN6AxnTrMUGLAIDJkp0y8YXD)
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1.Put __ufdw_j4k_**bit.dll_ Natives into __HOME/.Jestures/native__. Jestures will find them.
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1.
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* **Build**
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1.Install the [__Kinect SDK__](https://www.microsoft.com/en-us/download/confirmation.aspx?id=40278)
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2.Download natives - [Natives dll for Kinect](https://drive.google.com/open?id=1Dpvs71O2dN6AxnTrMUGLAIDJkp0y8YXD)
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3.Put __ufdw_j4k_**bit.dll_ Natives into __HOME/.Jestures/native__. Jestures will find them.
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4.
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* **Build**
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You can download the source code of the library and build it as mentioned previously. Building Jestures will generate Jestures.jar under the Track4J/build/libs folder. To use Jestures, import Jestures.jar into your project and start recognizing gestures :).
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* **Import the dependency**
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* **Import the dependency**
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Include the dependency for your build system.
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### Start The Recorder Tool
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1. Follow the step above and the recorder tool must work with your kinect version.
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5. Follow the step above and the recorder tool must work with your kinect version.
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### Code
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#### Define your own UI
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```java
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publicclassGuiextendsAbstractView {
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publicclassGuiextendsAbstractView {
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publicGui(Recognitionrecognizer) {
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super(recognizer);
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// TODO Auto-generated constructor stub
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}
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```
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## Supported sensors
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***Windows:**
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***Windows:**
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- _Kinect v1_
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- _Kinect v2_
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### Future support
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***Windows:**
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***Windows:**
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- _Lipmotion_
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***Linux:**
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***Linux:**
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- _Kinect v1_
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- _Kinect v2_
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## NotesforDevelopers
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### Importing the project
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The project has been developed using Eclipse, and can be easily imported in such IDE.
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