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I’m using Windows 10 and Visual Studio 17. The machine has an integrated intel GPU and also an Nvidia GeForce GTX 1050
When compiling and calling setupFromOpenGL I get an error failure (error creating clContext) about 2/3rds of the time. The rest of the time the clContext returns and runs successfully. Looking at the errorcode number it is -1000, which I think translates as 'CL and GL not on the same device’.
This is a new issue - I’ve been compiling the same app fine for about two years up until now. Any suggestions on how to fix? It is kind of frustrating.
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