Working on windows, so seeing testing without the opengl context...
Will work on a pull-request when I get a chance, but for now; (Just to get it compiling)
- change
vec2 to float2
opencl.readBuffer(... should be
clMemPosVBO.read( particlesPos, 0, sizeof(float2) * NUM_PARTICLES, true );
and I've just commented out OpenCL::setupFromOpenGL entirely as variables are in the wrong place