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NodeListRenderer.cpp
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860 lines (736 loc) · 30.4 KB
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#include "configuration.h"
#if HAS_SCREEN
#include "CompassRenderer.h"
#include "NodeDB.h"
#include "NodeListRenderer.h"
#if !MESHTASTIC_EXCLUDE_STATUS
#include "modules/StatusMessageModule.h"
#endif
#include "UIRenderer.h"
#include "gps/GeoCoord.h"
#include "gps/RTC.h" // for getTime() function
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/images.h"
#include "meshUtils.h"
#include <algorithm>
// Forward declarations for functions defined in Screen.cpp
namespace graphics
{
extern bool haveGlyphs(const char *str);
} // namespace graphics
// Global screen instance
extern graphics::Screen *screen;
#if defined(M5STACK_UNITC6L)
static uint32_t lastSwitchTime = 0;
#endif
namespace graphics
{
namespace NodeListRenderer
{
// Function moved from Screen.cpp to NodeListRenderer.cpp since it's primarily used here
void drawScaledXBitmap16x16(int x, int y, int width, int height, const uint8_t *bitmapXBM, OLEDDisplay *display)
{
for (int row = 0; row < height; row++) {
uint8_t rowMask = (1 << row);
for (int col = 0; col < width; col++) {
uint8_t colData = pgm_read_byte(&bitmapXBM[col]);
if (colData & rowMask) {
// Note: rows become X, columns become Y after transpose
display->fillRect(x + row * 2, y + col * 2, 2, 2);
}
}
}
}
// Static variables for dynamic cycling
static ListMode_Node currentMode_Nodes = MODE_LAST_HEARD;
static ListMode_Location currentMode_Location = MODE_DISTANCE;
static int scrollIndex = 0;
// Popup overlay state
static uint32_t popupTime = 0;
static int popupTotal = 0;
static int popupStart = 0;
static int popupEnd = 0;
static int popupPage = 1;
static int popupMaxPage = 1;
static const uint32_t POPUP_DURATION_MS = 1000; // 1 second visible
// =============================
// Scrolling Logic
// =============================
void scrollUp()
{
if (scrollIndex > 0)
scrollIndex--;
popupTime = millis(); // show popup
}
void scrollDown()
{
scrollIndex++;
popupTime = millis();
}
// =============================
// Utility Functions
// =============================
std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int columnWidth)
{
(void)display;
(void)columnWidth;
auto fallbackId = [&] {
char id[12];
std::snprintf(id, sizeof(id), "(%04X)", static_cast<uint16_t>(node ? (node->num & 0xFFFF) : 0));
return std::string(id);
};
// 1) Choose target candidate (long vs short) only if present
const char *raw = nullptr;
#if !MESHTASTIC_EXCLUDE_STATUS
// If long-name mode is enabled, and we have a recent status for this node,
// prefer "(short_name) statusText" as the raw candidate.
std::string composedFromStatus;
if (config.display.use_long_node_name && node && node->has_user && statusMessageModule) {
const auto &recent = statusMessageModule->getRecentReceived();
const StatusMessageModule::RecentStatus *found = nullptr;
for (auto it = recent.rbegin(); it != recent.rend(); ++it) {
if (it->fromNodeId == node->num && !it->statusText.empty()) {
found = &(*it);
break;
}
}
if (found) {
const char *shortName = node->user.short_name;
composedFromStatus.reserve(4 + (shortName ? std::strlen(shortName) : 0) + 1 + found->statusText.size());
composedFromStatus += "(";
if (shortName && *shortName) {
composedFromStatus += shortName;
}
composedFromStatus += ") ";
composedFromStatus += found->statusText;
raw = composedFromStatus.c_str(); // safe for now; we'll sanitize immediately into std::string
}
}
#endif
// If we didn't compose from status, use normal long/short selection
if (!raw) {
if (node && node->has_user) {
raw = config.display.use_long_node_name ? node->user.long_name : node->user.short_name;
}
}
// 2) Preserve UTF-8 names so emotes can be detected and rendered.
std::string nodeName = (raw && *raw) ? std::string(raw) : std::string{};
if (nodeName.empty()) {
nodeName = fallbackId();
}
return nodeName;
}
const char *getCurrentModeTitle_Nodes(int screenWidth)
{
switch (currentMode_Nodes) {
case MODE_LAST_HEARD:
return "Last Heard";
case MODE_HOP_SIGNAL:
#ifdef USE_EINK
return "Hops/Sig";
#else
return (currentResolution == ScreenResolution::High) ? "Hops/Signal" : "Hops/Sig";
#endif
default:
return "Nodes";
}
}
const char *getCurrentModeTitle_Location(int screenWidth)
{
switch (currentMode_Location) {
case MODE_DISTANCE:
return "Distance";
case MODE_BEARING:
return "Bearings";
default:
return "Nodes";
}
}
static int getNodeNameMaxWidth(int columnWidth, int baseWidth)
{
if (!config.display.use_long_node_name)
return baseWidth;
const int legacyLongNameWidth = columnWidth - ((currentResolution == ScreenResolution::High) ? 65 : 38);
return std::max(0, std::min(baseWidth, legacyLongNameWidth));
}
// Use dynamic timing based on mode
unsigned long getModeCycleIntervalMs()
{
return 3000;
}
int calculateMaxScroll(int totalEntries, int visibleRows)
{
return max(0, (totalEntries - 1) / (visibleRows * 2));
}
void drawColumnSeparator(OLEDDisplay *display, int16_t x, int16_t yStart, int16_t yEnd)
{
x = (currentResolution == ScreenResolution::High) ? x - 2 : (currentResolution == ScreenResolution::Low) ? x - 1 : x;
for (int y = yStart; y <= yEnd; y += 2) {
display->setPixel(x, y);
}
}
void drawScrollbar(OLEDDisplay *display, int visibleNodeRows, int totalEntries, int scrollIndex, int columns, int scrollStartY)
{
if (totalEntries <= visibleNodeRows * columns)
return;
int scrollbarHeight = display->getHeight() - scrollStartY - 10;
int thumbHeight = max(4, (scrollbarHeight * visibleNodeRows * columns) / totalEntries);
int thumbY = scrollStartY + (scrollIndex * (scrollbarHeight - thumbHeight)) /
max(1, max(0, (totalEntries - 1) / (visibleNodeRows * columns)));
int scrollbarX = display->getWidth() - 2;
for (int i = 0; i < thumbHeight; i++) {
display->setPixel(scrollbarX, thumbY + i);
}
}
// =============================
// Entry Renderers
// =============================
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth = getNodeNameMaxWidth(columnWidth, columnWidth - 25);
int timeOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 7 : 10) : (isLeftCol ? 3 : 7);
const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
char nodeName[96];
UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
nameMaxWidth);
bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
char timeStr[10];
uint32_t seconds = sinceLastSeen(node);
if (seconds == 0 || seconds == UINT32_MAX) {
snprintf(timeStr, sizeof(timeStr), "?");
} else {
uint32_t minutes = seconds / 60, hours = minutes / 60, days = hours / 24;
snprintf(timeStr, sizeof(timeStr), (days > 365 ? "?" : "%d%c"),
(days ? days
: hours ? hours
: minutes),
(days ? 'd'
: hours ? 'h'
: 'm'));
}
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
if (node->is_favorite) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
if (node->is_ignored || isMuted) {
if (currentResolution == ScreenResolution::High) {
display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
} else {
display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
}
}
int rightEdge = x + columnWidth - timeOffset;
if (timeStr[strlen(timeStr) - 1] == 'm') // Fix the fact that our fonts don't line up well all the time
rightEdge -= 1;
int textWidth = display->getStringWidth(timeStr);
display->drawString(rightEdge - textWidth, y, timeStr);
}
void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth = getNodeNameMaxWidth(columnWidth, columnWidth - 25);
int barsOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 20 : 24) : (isLeftCol ? 15 : 19);
int hopOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 21 : 29) : (isLeftCol ? 13 : 17);
int barsXOffset = columnWidth - barsOffset;
const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
char nodeName[96];
UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
nameMaxWidth);
bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
if (node->is_favorite) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
if (node->is_ignored || isMuted) {
if (currentResolution == ScreenResolution::High) {
display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
} else {
display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
}
}
// Draw signal strength bars
int bars = (node->snr > 5) ? 4 : (node->snr > 0) ? 3 : (node->snr > -5) ? 2 : (node->snr > -10) ? 1 : 0;
int barWidth = 2;
int barStartX = x + barsXOffset;
int barStartY = y + 1 + (FONT_HEIGHT_SMALL / 2) + 2;
for (int b = 0; b < 4; b++) {
if (b < bars) {
int height = (b * 2);
display->fillRect(barStartX + (b * (barWidth + 1)), barStartY - height, barWidth, height);
}
}
// Draw hop count
char hopStr[6] = "";
if (node->has_hops_away && node->hops_away > 0)
snprintf(hopStr, sizeof(hopStr), "[%d]", node->hops_away);
if (hopStr[0] != '\0') {
int rightEdge = x + columnWidth - hopOffset;
int textWidth = display->getStringWidth(hopStr);
display->drawString(rightEdge - textWidth, y, hopStr);
}
}
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth =
getNodeNameMaxWidth(columnWidth, columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28)
: (isLeftCol ? 20 : 22)));
const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
char nodeName[96];
UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
nameMaxWidth);
bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
char distStr[10] = "";
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
if (nodeDB->hasValidPosition(ourNode) && nodeDB->hasValidPosition(node)) {
double lat1 = ourNode->position.latitude_i * 1e-7;
double lon1 = ourNode->position.longitude_i * 1e-7;
double lat2 = node->position.latitude_i * 1e-7;
double lon2 = node->position.longitude_i * 1e-7;
double earthRadiusKm = 6371.0;
double dLat = (lat2 - lat1) * DEG_TO_RAD;
double dLon = (lon2 - lon1) * DEG_TO_RAD;
double a =
sin(dLat / 2) * sin(dLat / 2) + cos(lat1 * DEG_TO_RAD) * cos(lat2 * DEG_TO_RAD) * sin(dLon / 2) * sin(dLon / 2);
double c = 2 * atan2(sqrt(a), sqrt(1 - a));
double distanceKm = earthRadiusKm * c;
if (config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) {
double miles = distanceKm * 0.621371;
if (miles < 0.1) {
int feet = (int)(miles * 5280);
if (feet < 1000)
snprintf(distStr, sizeof(distStr), "%dft", feet);
else
snprintf(distStr, sizeof(distStr), "¼mi"); // 4-char max
} else {
int roundedMiles = (int)(miles + 0.5);
if (roundedMiles < 1000)
snprintf(distStr, sizeof(distStr), "%dmi", roundedMiles);
else
snprintf(distStr, sizeof(distStr), "999"); // Max display cap
}
} else {
if (distanceKm < 1.0) {
int meters = (int)(distanceKm * 1000);
if (meters < 1000)
snprintf(distStr, sizeof(distStr), "%dm", meters);
else
snprintf(distStr, sizeof(distStr), "1k");
} else {
int km = (int)(distanceKm + 0.5);
if (km < 1000)
snprintf(distStr, sizeof(distStr), "%dk", km);
else
snprintf(distStr, sizeof(distStr), "999");
}
}
}
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
if (node->is_favorite) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
if (node->is_ignored || isMuted) {
if (currentResolution == ScreenResolution::High) {
display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
} else {
display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
}
}
if (strlen(distStr) > 0) {
int offset = (currentResolution == ScreenResolution::High)
? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
int rightEdge = x + columnWidth - offset;
int textWidth = display->getStringWidth(distStr);
display->drawString(rightEdge - textWidth, y, distStr);
}
}
void drawEntryDynamic_Nodes(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
switch (currentMode_Nodes) {
case MODE_LAST_HEARD:
drawEntryLastHeard(display, node, x, y, columnWidth);
break;
case MODE_HOP_SIGNAL:
drawEntryHopSignal(display, node, x, y, columnWidth);
break;
default:
break;
}
}
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
// Adjust max text width depending on column and screen width
int nameMaxWidth =
getNodeNameMaxWidth(columnWidth, columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28)
: (isLeftCol ? 20 : 22)));
const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
char nodeName[96];
UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
nameMaxWidth);
bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
if (node->is_favorite) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
if (node->is_ignored || isMuted) {
if (currentResolution == ScreenResolution::High) {
display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
} else {
display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
}
}
}
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
double userLat, double userLon)
{
if (!nodeDB->hasValidPosition(node))
return;
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int arrowXOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
int centerX = x + columnWidth - arrowXOffset;
int centerY = y + FONT_HEIGHT_SMALL / 2;
double nodeLat = node->position.latitude_i * 1e-7;
double nodeLon = node->position.longitude_i * 1e-7;
float bearing = GeoCoord::bearing(userLat, userLon, nodeLat, nodeLon);
float bearingToNode = RAD_TO_DEG * bearing;
float relativeBearing = fmod((bearingToNode - myHeading + 360), 360);
// Shrink size by 2px
int size = FONT_HEIGHT_SMALL - 5;
CompassRenderer::drawArrowToNode(display, centerX, centerY, size, relativeBearing);
/*
float angle = relativeBearing * DEG_TO_RAD;
float halfSize = size / 2.0;
// Point of the arrow
int tipX = centerX + halfSize * cos(angle);
int tipY = centerY - halfSize * sin(angle);
float baseAngle = radians(35);
float sideLen = halfSize * 0.95;
float notchInset = halfSize * 0.35;
// Left and right corners
int leftX = centerX + sideLen * cos(angle + PI - baseAngle);
int leftY = centerY - sideLen * sin(angle + PI - baseAngle);
int rightX = centerX + sideLen * cos(angle + PI + baseAngle);
int rightY = centerY - sideLen * sin(angle + PI + baseAngle);
// Center notch (cut-in)
int notchX = centerX - notchInset * cos(angle);
int notchY = centerY + notchInset * sin(angle);
// Draw the chevron-style arrowhead
display->fillTriangle(tipX, tipY, leftX, leftY, notchX, notchY);
display->fillTriangle(tipX, tipY, notchX, notchY, rightX, rightY);
*/
}
// =============================
// Main Screen Functions
// =============================
void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
EntryRenderer renderer, NodeExtrasRenderer extras, float heading, double lat, double lon)
{
const int COMMON_HEADER_HEIGHT = FONT_HEIGHT_SMALL - 1;
const int rowYOffset = FONT_HEIGHT_SMALL - 3;
bool locationScreen = false;
if (strcmp(title, "Bearings") == 0)
locationScreen = true;
else if (strcmp(title, "Distance") == 0)
locationScreen = true;
display->clear();
// Draw the battery/time header
graphics::drawCommonHeader(display, x, y, title);
// Space below header
y += COMMON_HEADER_HEIGHT;
int totalColumns = 1; // Default to 1 column
if (config.display.use_long_node_name) {
if (SCREEN_WIDTH <= 240) {
totalColumns = 1;
} else if (SCREEN_WIDTH > 240) {
totalColumns = 2;
}
} else {
if (SCREEN_WIDTH <= 64) {
totalColumns = 1;
} else if (SCREEN_WIDTH > 64 && SCREEN_WIDTH <= 240) {
totalColumns = 2;
} else {
totalColumns = 3;
}
}
int columnWidth = display->getWidth() / totalColumns;
int totalEntries = nodeDB->getNumMeshNodes();
int totalRowsAvailable = (display->getHeight() - y) / rowYOffset;
int numskipped = 0;
int visibleNodeRows = totalRowsAvailable;
// Build filtered + ordered list
std::vector<int> drawList;
drawList.reserve(totalEntries);
for (int i = 0; i < totalEntries; i++) {
auto *n = nodeDB->getMeshNodeByIndex(i);
if (!n)
continue;
if (n->num == nodeDB->getNodeNum())
continue;
if (locationScreen && !n->has_position)
continue;
drawList.push_back(n->num);
}
totalEntries = drawList.size();
int perPage = visibleNodeRows * totalColumns;
int maxScroll = 0;
if (perPage > 0) {
maxScroll = max(0, (totalEntries - 1) / perPage);
}
if (scrollIndex > maxScroll)
scrollIndex = maxScroll;
int startIndex = scrollIndex * visibleNodeRows * totalColumns;
int endIndex = min(startIndex + visibleNodeRows * totalColumns, totalEntries);
int yOffset = 0;
int col = 0;
int lastNodeY = y;
int shownCount = 0;
int rowCount = 0;
for (int idx = startIndex; idx < endIndex; idx++) {
uint32_t nodeNum = drawList[idx];
auto *node = nodeDB->getMeshNode(nodeNum);
int xPos = x + (col * columnWidth);
int yPos = y + yOffset;
renderer(display, node, xPos, yPos, columnWidth);
if (extras)
extras(display, node, xPos, yPos, columnWidth, heading, lat, lon);
lastNodeY = max(lastNodeY, yPos + FONT_HEIGHT_SMALL);
yOffset += rowYOffset;
shownCount++;
rowCount++;
if (rowCount >= totalRowsAvailable) {
yOffset = 0;
rowCount = 0;
col++;
if (col > (totalColumns - 1))
break;
}
}
// This should correct the scrollbar
totalEntries -= numskipped;
// Draw column separator
if (currentResolution != ScreenResolution::UltraLow && shownCount > 0) {
const int firstNodeY = y + 3;
for (int horizontal_offset = 1; horizontal_offset < totalColumns; horizontal_offset++) {
drawColumnSeparator(display, columnWidth * horizontal_offset, firstNodeY, lastNodeY);
}
}
const int scrollStartY = y + 3;
drawScrollbar(display, visibleNodeRows, totalEntries, scrollIndex, totalColumns, scrollStartY);
graphics::drawCommonFooter(display, x, y);
// Scroll Popup Overlay
if (millis() - popupTime < POPUP_DURATION_MS) {
popupTotal = totalEntries;
popupStart = startIndex + 1;
popupEnd = min(startIndex + perPage, totalEntries);
popupPage = (scrollIndex + 1);
popupMaxPage = max(1, (totalEntries + perPage - 1) / perPage);
char buf[32];
snprintf(buf, sizeof(buf), "%d-%d/%d Pg %d/%d", popupStart, popupEnd, popupTotal, popupPage, popupMaxPage);
display->setTextAlignment(TEXT_ALIGN_LEFT);
// Box padding
int padding = 2;
int textW = display->getStringWidth(buf);
int textH = FONT_HEIGHT_SMALL;
int boxWidth = textW + padding * 3;
int boxHeight = textH + padding * 2;
// Center of usable screen area:
int headerHeight = FONT_HEIGHT_SMALL - 1;
int footerHeight = FONT_HEIGHT_SMALL + 2;
int usableTop = headerHeight;
int usableBottom = display->getHeight() - footerHeight;
int usableHeight = usableBottom - usableTop;
// Center point inside usable area
int boxLeft = (display->getWidth() - boxWidth) / 2;
int boxTop = usableTop + (usableHeight - boxHeight) / 2;
// Draw Box
display->setColor(BLACK);
display->fillRect(boxLeft - 1, boxTop - 1, boxWidth + 2, boxHeight + 2);
display->fillRect(boxLeft, boxTop - 2, boxWidth, 1);
display->fillRect(boxLeft, boxTop + boxHeight + 1, boxWidth, 1);
display->fillRect(boxLeft - 2, boxTop, 1, boxHeight);
display->fillRect(boxLeft + boxWidth + 1, boxTop, 1, boxHeight);
display->setColor(WHITE);
display->drawRect(boxLeft, boxTop, boxWidth, boxHeight);
display->setColor(BLACK);
display->fillRect(boxLeft, boxTop, 1, 1);
display->fillRect(boxLeft + boxWidth - 1, boxTop, 1, 1);
display->fillRect(boxLeft, boxTop + boxHeight - 1, 1, 1);
display->fillRect(boxLeft + boxWidth - 1, boxTop + boxHeight - 1, 1, 1);
display->setColor(WHITE);
// Text
display->drawString(boxLeft + padding, boxTop + padding, buf);
}
}
// =============================
// Screen Frame Functions
// =============================
#ifndef USE_EINK
// Node list for Last Heard and Hop Signal views
void drawDynamicListScreen_Nodes(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
// Static variables to track mode and duration
static ListMode_Node lastRenderedMode = MODE_COUNT_NODE;
static unsigned long modeStartTime = 0;
unsigned long now = millis();
#if defined(M5STACK_UNITC6L)
display->clear();
if (now - lastSwitchTime >= 3000) {
display->display();
lastSwitchTime = now;
}
#endif
// On very first call (on boot or state enter)
if (lastRenderedMode == MODE_COUNT_NODE) {
currentMode_Nodes = MODE_LAST_HEARD;
modeStartTime = now;
}
// Time to switch to next mode?
if (now - modeStartTime >= getModeCycleIntervalMs()) {
currentMode_Nodes = static_cast<ListMode_Node>((currentMode_Nodes + 1) % MODE_COUNT_NODE);
modeStartTime = now;
}
// Render screen based on currentMode
const char *title = getCurrentModeTitle_Nodes(display->getWidth());
drawNodeListScreen(display, state, x, y, title, drawEntryDynamic_Nodes);
// Track the last mode to avoid reinitializing modeStartTime
lastRenderedMode = currentMode_Nodes;
}
// Node list for Distance and Bearings views
void drawDynamicListScreen_Location(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
// Static variables to track mode and duration
static ListMode_Location lastRenderedMode = MODE_COUNT_LOCATION;
static unsigned long modeStartTime = 0;
unsigned long now = millis();
#if defined(M5STACK_UNITC6L)
display->clear();
if (now - lastSwitchTime >= 3000) {
display->display();
lastSwitchTime = now;
}
#endif
// On very first call (on boot or state enter)
if (lastRenderedMode == MODE_COUNT_LOCATION) {
currentMode_Location = MODE_DISTANCE;
modeStartTime = now;
}
// Time to switch to next mode?
if (now - modeStartTime >= getModeCycleIntervalMs()) {
currentMode_Location = static_cast<ListMode_Location>((currentMode_Location + 1) % MODE_COUNT_LOCATION);
modeStartTime = now;
}
// Render screen based on currentMode
const char *title = getCurrentModeTitle_Location(display->getWidth());
// Render screen based on currentMode_Location
if (currentMode_Location == MODE_DISTANCE) {
drawNodeListScreen(display, state, x, y, title, drawNodeDistance);
} else if (currentMode_Location == MODE_BEARING) {
drawNodeListWithCompasses(display, state, x, y);
}
// Track the last mode to avoid reinitializing modeStartTime
lastRenderedMode = currentMode_Location;
}
#endif
#ifdef USE_EINK
void drawLastHeardScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
const char *title = "Last Heard";
drawNodeListScreen(display, state, x, y, title, drawEntryLastHeard);
}
void drawHopSignalScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
#ifdef USE_EINK
const char *title = "Hops/Sig";
#else
const char *title = "Hops/Signal";
#endif
drawNodeListScreen(display, state, x, y, title, drawEntryHopSignal);
}
void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
const char *title = "Distance";
drawNodeListScreen(display, state, x, y, title, drawNodeDistance);
}
#endif
void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
float heading = 0;
bool validHeading = false;
auto ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
double lat = DegD(ourNode->position.latitude_i);
double lon = DegD(ourNode->position.longitude_i);
#if defined(M5STACK_UNITC6L)
display->clear();
uint32_t now = millis();
if (now - lastSwitchTime >= 2000) {
display->display();
lastSwitchTime = now;
}
#endif
if (uiconfig.compass_mode != meshtastic_CompassMode_FREEZE_HEADING) {
#if HAS_GPS
if (screen->hasHeading()) {
heading = screen->getHeading(); // degrees
validHeading = true;
} else {
heading = screen->estimatedHeading(lat, lon);
validHeading = !isnan(heading);
}
#endif
if (!validHeading)
return;
}
drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassArrow, heading, lat, lon);
}
/// Draw a series of fields in a column, wrapping to multiple columns if needed
void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
{
// The coordinates define the left starting point of the text
display->setTextAlignment(TEXT_ALIGN_LEFT);
const char **f = fields;
int xo = x, yo = y;
while (*f) {
display->drawString(xo, yo, *f);
if ((display->getColor() == BLACK) && config.display.heading_bold)
display->drawString(xo + 1, yo, *f);
display->setColor(WHITE);
yo += FONT_HEIGHT_SMALL;
if (yo > SCREEN_HEIGHT - FONT_HEIGHT_SMALL) {
xo += SCREEN_WIDTH / 2;
yo = 0;
}
f++;
}
}
} // namespace NodeListRenderer
} // namespace graphics
#endif