Options for dealing with badly placed and configured nodes on a large mesh #6199
Replies: 10 comments 22 replies
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we don't have another bit we can use. |
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@caveman what about extending into hex? 0-9A-F |
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That's why it was a 3.x request |
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0-7 is 3 bits. 0-F is 4 bits, no amout of changing between decimal and hexadecimal will change that. |
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the 6 and 7 hop counts are a waste already. 15 will not change a thing in that. I don't see this even on 3.0. We have looked at this extensively with Meshtaticator. |
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@caveman99 in the Seattle area we repeatability get contacts at 6-7 hops out |
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min terms of a map mesh sense is running on a couple other nodes |
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The puget mesh there are two many routers so we must add more routers philosophy has led to a big increase in channel utilization in the area. Most of their routers should be client. |
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Being able to flag rebroadcasts from badly configured nodes might be another solution. Make the ignore list a CLI only option so it's not easy to use. If there's a red team node in the basement set to router/repeater, other nodes could not decrease the hop count and then do it's own rebroadcast of the message even if the message was only received by the red teams node. |
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Could we add more router options? We have router and router_late; in theory that helps with a every other type of long hop. could we have router_late_1, router_late_2, and router_late_3 instead of router_late? Things that could wait several minutes to rebroadcast if the net is busy and not drop key data packets. Top priority would be text and position packets; the rest could be dropped in router_late_2 and router_late_3 if channel usage is too high. Tough terrain means we have a lot of picket fence situations with some nodes. Another mode called rooftop that will always repeat zero hop client_mute neighbors is another idea. |
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Platform
Cross-Platform
Description
Add another bit to the hop count only with the faster transmit times of the quickest 2 short presets. 10x+ quicker transmissions in comparison to LongFast so the extra hops should allow for better coverage with badly placed and configured nodes.
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